SHANE: In many ways,
Dawn of Sorrow actually trumps Konami's quintessential "
Metroid-vania" that started it all--
Castlevania: Symphony of the Night for PS1. Here, girly-man hero Soma Cruz amasses more varied equipment (everything from swords to rocket launchers), masters more powers, and weaves his way through a perfectly paced, respectably difficult side-scrolling adventure. Everything fits into place: vibrant graphics (peppered with stylish 3D backgrounds), tight controls, inventive boss encounters (expect very few repeat performances by classic series villains), and a haunting musical score combine to form a remarkable gameplay experience.
And if you're a slightly addictive personality...say, a recovering crackhead or fresh-out-of-rehab Pokemaniac,
Dawn's soul-collection aspect will make your head explode. Sucking up enemy souls grants Soma such startlingly cool abilities (which can be upgraded by gathering additional copies of said souls) that you can really get caught up in catching 'em all. Factor in a treasure trove of unlockable modes and multiple reasons for replay and you're bound to be in a hazy, twitchy
Castlevania stupor for a good month.
For my money,
Dawn of Sorrow is the DS's second must-buy title after
Meteos. Unlike most of the oddball DS software it shares shelf space with,
Dawn isn't some think-outside-the-box experiment with synergistic touch-panel technology (in fact, its tacked-on touch-screen bits feel pretty weak), but hell, who's complaining? Quality lasts; gimmicks fade from memory. Sure, it's an awful lot like its Game Boy Advance forerunners, but don't listen to the critics--that's a very good thing.
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MARK: As reliable as Dracula's castle reappearing every 100 years,
Dawn of Sorrow is everything we've come to expect from the excellent handheld
Castlevanias: responsive controls; beautiful, crisp 2D graphics; and old-fashioned gameplay that'll keep you up way past your bedtime. It's a formula that's changed little in almost a decade (since
Symphony of the Night), but the many refinements here do make a difference, especially the ability to collect multiple monster souls to increase powers and upgrade your weapons. It keeps you gladly swatting at enemies as you crisscross the castle and, along with awesome new playable characters and plenty of secrets, makes it impossibleto put down
Dawn of Sorrow until long after the first time you see the credits roll.
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SHOE: Musty hallways. Skeletons, bats, and flying Medusa heads. The slick weapon that's just out of reach because I haven't scored the double-jump boots yet. Wait...haven't I visited this castle many times before? Yes,
Dawn of Sorrow walks down the same design path as its GBA predecessors, but that's just fine because it has the same excellent pacing that makes exploration, combat, and leveling up so compelling.
If you don't have that urge to collect stuff, you won't get the best mileage out of this game. I didn't spend hours beating up on the same monsters over and over just to get a new soul like Shane "Mr. Yawn of Sorrow" over there, so my end experience wasn't as deep as his. But still, I'd recommend this game just for its dedicated map on the upper DS screen.
Castlevania veterans understand why...
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Multiplayer 'Vania?
Dawn's sole multiplayer mode (a series first) isn't exactly the tag-team vampire-whipping party you might have hoped for. Instead, you and a pal each fill a pre-designed level with enemies from your soul collection and then race to see who can complete the other's stage first. It's a fun diversion at best.
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Alucard and Pals
After glimpsing the first of
Dawn's multiple endings, you'll unlock Julius Mode, in which you tackle the game as a trio of vampire hunters--Julius Belmont, sultry shopkeeper Yoko Belnades, and Drac's legendary son (and
Symphony of the Night star) Alucard. You can switch between the three unique protagonists on the fly, and each character sports his or her own special powers. Kudos to Konami for including this stellar unlockable bonus.
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Good: As addictive, challenging, and engaging as a console game
Bad: More evolutionary than revolutionary
Coolest Weapon: Throwing giant platters of beef curry
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THE VERDICTS
SHANE:
9.5
MARK:
9.0
SHOE:
8.5
GAME OF THE MONTH