Simple straight-forward time fits almost all of the occurrences in ff8, however, one contradiction exists; time compression is not experienced in previous parts of the game.
I have three explanations that are actually 3 parts of the same explanation:
.1.
- We are supposed to be playing the actual events that happen, not the timeline that has been distorted during time compression.
It would be a short game if it started and then you see the ending Cinematic… The End!
.2.
- As I posted in another thread…
Let me explain with a diagram:
The way that time compression could have happened and not felt (experienced) before events on disk 4...
-let E0 represent events before the time Ultimicia traveled (With Ellone's help)
-let the events of disk 1, 2, 3, and the start of 4 (just before TC) be represented by E1, E2, E3, and E4 respectively.
-let Ea represent the moment in disk 4 when time compression 'starts'
-let Ex represent Ultimicia's time
so normally:
E0.....E1...E2...E3...E4.Ea..........Ex
when time compression begins: (i.e. when Ultimicia casts TC)
E0.....E1...E2...E3...E4.Ea......... Ex
E0.....E1...E2...E3...E4.Ea....... . Ex
E0.....E1...E2...E3...E4.Ea..... . . Ex
So Ultimicia stretches the time towards her and then onto her time.
so eventually
E0.....E1...E2...E3...E4.Ea Ex
such that a connection is created between her time and that of Ea
During this moment, Squall and party are pulled through the link and defeat Ultimicia, and as it all happens in the time of moment Ea, time preceding that moment does not experience TC.
Now the reason why the Squall & party from say...2 days ahead in time of Ea did not go ahead and defeat Ultimicia I cannot clearly explain, unless the section of time being compressed actually begins with Ea and ends after E0 (the time Ultimicia traveled to) and that time is warped onto her own time, leaving everything else intact...
something like this:
..........
E0 .....E1...E2...E3...E4.Ea --> Ex
.3.
- 2 Dimensions of time, and 1-dimentional Time Compression:
-the simplest way to represent 2D time is as follows.
{-} represents an event in time. (Note: events that are directly above one another are the same events in time)
{*} represents a {-} of the actual storyline of events that actually happened to cause the present.
-------------------* (present)
------------------*
-----------------*
----------------*
---------------*
--------------*
-------------*
------------*
-----------*
----------*
---------*
--------*
-------*
------*
-----*
----*
---*
--*
-*
* (past)
So at some time in the past there would be a time of events:
*
Then
-*
*
Then
--*
-*
*
etc.
-Such that every event in the first column is the same event, and the storyline represented by the events {*} are the original events that occurred to bring the future.
-the other sets of events are more like the memories of the events and are usually congruent to the {*} actual events leading up to the present.
-Ellone’s time powers work only in one dimension of time, not two, and therefore cannot change actual past events, only some details that will, however, lead to the same present. (this kind of time magic is’ horizontal’ (when using the previously mentioned visualisation of 2-D time) time magic)
-When Ellone sends Squall into Rinoa’s body that’s in space, she is using ‘vertical’ (also 1-D) time magic (in regard to the same 2-D time model/visualisation). Here she is shaping the present, not altering the past.
-Whether or not Time Compression is a 1-D or 2-D magic is irrelevant, since it is being used and restricted by Ellone’s 1-D time powers.
à When Time Compression is used, it occurs only in 1 Dimension of time, and is the Horizontal type of time magic, and therefore does not change the actual events, and cannot change the occurrences in the storyline of the game before it began at all. Because of this, Time Compression is not experienced earlier in the game. As well, time compression in that one horizontal occurs as theory 2 explains.
-This is a Physics view on Time Compression, and is basically an explanation of # 1