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Archer.
.....And no im not gonna stack every single possible advantage in the game like most people, usually when you make your own dressphere you might wanna try keeping it rather legit, ya?
Uses a Bow, maybe a crossbow for Paine.
Basic abilities are a mix between Thief and Gunner.
Some specific moves would have to be:
-Their basic attack is replaced with Longshot, which slides you away from the battlefield so you are a bit safer.
-Call to Arms, which raises everyone strength, agility, defence, magic, etc... by the users level in points (A level 90 using call to arms will give everyone a 90 stat point bonus,) and sphere changes everyone else into the Archer dressphere for the next 5 turns. (They also gain the abilities of the person that used it)
-HeadShot, Deal 3 shots worth of Critical damage to an enemy.
-Hail of Arrows, causes all Archers to use a Trigger Happy-ish move at once, except they ALL fire arrows at a slightly slower rate than T.H. for every time you hit R1. (There is a lvl. 1,2, and 3)
-Poison Arrow, Fire Arrow, Ice Arrow, Lightning Arrow, Holy Arrow, etc.. except, these skills are added to your origional damage. When you choose Fire Arrow, ALL of your arrows for this round have fire damage.
-Aim: Armor, Weapon, Wallet, Leg, Arm, Head, Heart, Random. Depending on where you Aim does damage and a certain effect. Aim: Leg for example, could cause Stop, Slow, lower Agility, Evade. While Aim:Head could do critical damage, lower magic, and magic def. Aim:Wallet steals Gil and Items. Every time you level up Aim, it has lower wait time and better chance of multiple effects.
-Sprint, makes entire party flee the battle.
Last edited by Lycaon; 01-10-2006 at 06:54 AM.
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