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Ninja Dressphere.
Paine uses a thin Samurai sword, rikku gets 2 large daggers, and Yuna gets those assassin claws. (think something alone the lines of Wolverine from Xmen)
Mainly a swifter and more deadly mix between Thief and Samurai.
A lot of the attacks would cost a lot of mana mainly due to the fact that most of em are very powerful.
Some abilities:
-Steal, just like the Thief except it steals gil while they're at it.
-Nightfall. Casts darkness on all enemies and gives 100% chance of rare steal for anyone who uses the Steal ability.
-Ninjastars. There are 3 levels. Level one throws 4-5 ninja stars, each doing 1/3 of the users regualr attack damage. Level two throws 8-10, each doing 1/4, and level 3 throws 12-15 doing 1/3 of the users regular damage.
-Meditate. Casts a type of Regen, except it gives you more mana each turn.
-Nightvision. (Passive) Makes you immune to darkness.
Each Character gains a special ability slot containing their own personal moves.
{Yuna}---Martial Arts
-Tiger Claw. Attacks enemy two or three times, each with a high chance of critical hit.
-Pheonix Strike. Attacks twice, each attack consisting of a random element. (Gravity, Holy, Fire, Lightning, etc..)
-Viper Bite. Steals life and mana from the enemy.
-Dragon Teeth. Teleports and kicks the enemy. Always hits and does critical damage.
-Dragon Breath. Deals a random element with a random status effect to all enemies. (Fire+Berserk, Ice+Slow, Lightning+Confusion, or Holy+Petrify, etc..)
-Shadow Warrior. Makes an exact duplicate of the user except you cannot control it and it only uses Yunas learned abilities. (Except for Shadow Warrior)
-Relinquish. (Passive Skill) Revives a fallen party member when you slay an enemy.
-Envenom. Adds poison damage to your parties attacks.
-Fury. Casts Berserk, Haste, Raises all stats by 15, adds fire and holy damage, and allows user to attack 3 times every turn. Drains all mana, requires a 40 mana minimum to cast.
-Inferno Trap. Deals fire damage to all enemies for the next 5 turns.
-Gravity Trap. Randomly reduces an enemies hp by a random number of 1/X. X equals the random number and the trap lasts X turns. So if you roll a 4 it will reduce a random enemies HP by 1/4 and it will last 4 turns. (If you think about it, the less damage it does on the first attack, the longer it lasts)...[X can land on any number from 1 to 10]
/Paine\----Shadow Disaplins
-Blade Beam. Attacks all enemies with a wave of energy that propels from the sword when its swung. Also deals MP damage.
-Sacrifice. Does Quadruple damage to all enemies, but drains 1/6 of the users hp. (Can be used even if it K.O.'s her)
-Omnislash. The oh-so-loved omnislash from FF7. Costs at least 100 mana and 3/4 of whats left over. Strikes 15 times and delays her next attack.
-Last Stand. Drains all MP and casts Pancea, Haste, Shell, Protect, Ribbon, Regen, Heals all HP, but stops the usage of any mana-required technique, regardless of what mana she regains during battle. Wears off after battle.
-Aerial Arch. User jumps into the sky and comes down on a random enemy. (Sometimes casts Doom, Instant Death, Critical hit, and/or breaks enemies Protect, Shell, reflect, etc..)
-Heavens Trap. Makes a bolt of holy damage strike random enemies for the next 3 turns.
-Lightning Trap. Throws a net on the ground that activates on the next turn, dealing repeated shocks to the enemies every turn.
-[Rikku]----Assassinate
-Cloak of Shadows. Makes the user invisible and immune to attack until the user makes their next move.
-Impale. Throws daggers and impales the enemy. (Rikku can no longer attack, unless you attack the impaled creature to grab the daggers back. She can still use abilities not requiring her daggers.) Each turn the daggers stick in the creature,it takes 1.2 times the damage of her regular attack.
-Cut throat. Deals damage and silence to the enemy.
-Heart Puncture. Cause slow, stop, and/or poison on the enemy.
-Mind Blast. Deals damage and lower enemies Magic and Magic Def.
-Zealot. Casts Berserk, raises all stats, casts Darkness and Poison on all enemies and makes her never miss on attack. Sometimes breaks enemy barriers, shells, protects, on striking.
-Cover blast. Throws a smoke grenade greatly raising evasivness, but lowering accuracy.
-Rush. Casts a one turn haste on the user and makes them run around randomly slicing enemies on the battlefield. (Hits up to 8 times)
-Speed Breaker, Power Breaker, Mind Breaker, etc... lowers enemy status.
-Heart Breaker. Makes enemy starts attacking other enemies.
-Backstab. Attack enemy. Has a chance of dealing instant death, critical damage, or any random status ailment.
-Blade Trap. Throws a boomarang-ish blade that swoops down and hits random enemies at the begining of Rikkus turn for the rest of the battle.
-Glacier Trap. Casts slow, Blizzard, Blizzara, or Blizzaga randomly on all enemies for 5 turns. (About 50% chance for Blizzard, 35% chance for Blizzara and 15% for Blizzaga.)
EDIT: Booya....i always wanted to say that...booya....anyways, after reading most of this i realise why my friends always ask me to make up abilities and stuff for their Mods and games that they make....
Last edited by Lycaon; 01-20-2006 at 01:47 PM.
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