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Thread: FFXII battle system.

  1. #1
    The giver of *hugs* boys from the dwarf's Avatar
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    Default FFXII battle system.

    ive seen a fair few screenshots for FFXII and i want to know whats with the battle system?i know its thw same in some aspects but ive also noticed its highly different.anyway i suppose its about time they scrapped ATB and random encounters and i wont miss them that much.so can someone explain what happens in FFXII battles. thanx in advans.(FFXII looks awesome !!!)
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    Posts Occur in Real Time edczxcvbnm's Avatar
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    Think MMORPGs

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    Being Who Transcended All Black Mage's Avatar
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    Yeah, it's supposed to be similar to an MMORPG.

    From what I've gathered, I think it'll be similar to the .Hack battle system.
    Though, I reckon it will be more "finely tuned". Not verbatim by any means, but similar.
    Last edited by Black Mage; 08-16-2005 at 08:35 PM.

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    Free-range Human Recognized Member Lawr's Avatar
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    Its like FF11 only there is an ATB.
    You wait till its full and then your command
    that was given is put into action.

    You can also tell your allies to stand back and
    watch or tell them to attack with certain skills

    Monsters also have 'minds' they can heal other
    monsters in need or from a distance they appear
    to aid one another.
    placeholder_text.jpeg

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    word chionos's Avatar
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    I wish they'd made it exactly like FFXI with abilities and magic that have cool-down periods....
    <3 FFXI battle system

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    Having never soiled myseld by playing an MMORPG I have no idea what the battle system is like. Please explain?

  7. #7

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    instead of random encounters you see enemies running around in the field and you can encounter at will or if you are good enough you can avoid them, and if you encounter you fight them RIGHT THERE.

    This is My Final Heavan....

  8. #8

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    Ive seen a lot of screenshots myself but all the screens ive seen looked like they were video screenshots. Like from movie clips. I havent seen a screenshot yet of what might be the battle system or anything. I think a system like the .HACK system would be great though.

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    Free-range Human Recognized Member Lawr's Avatar
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    If you would like to see battle screens then go to
    FinalfantasyXII.net

    Here is one battle screenshot.
    placeholder_text.jpeg

  10. #10
    kawakami Gensai's Avatar
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    http://media.ps2.ign.com/media/488/488222/vids_2.html

    Search around the videos on this site. You can kinda get a look at the battle system in action.
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  11. #11

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    Quote Originally Posted by Final_Heavan_33
    instead of random encounters you see enemies running around in the field and you can encounter at will or if you are good enough you can avoid them, and if you encounter you fight them RIGHT THERE.
    During a playthrough in Ragnarok Online, I ran into (and was killed by) an Incubus, an extremely high monster, in a low-level playing field. I was like, "WTF?"
    Three others were killed right next to me, two warped away and one just talked with me. After porting back to town, I ran across a mess of people talking about the strange occurrence of high level monster appearing in a low-level area. At first, recollections of Dot Hack came to mind.

    I later discovered that Higher Level Players tend to use something called a "Dead Branch" or something, to summon higher level monsters to battle . . . 'cause they're bored. It totally took the adventure and mystery out of the whole thing.

  12. #12

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    I never found MMORPG systems good.
    Sure, I love everquest. But that was for all the things to do, other than focusing on the battle system.
    FF battles were more important. And will be more frequent. I dislike it as it will get boring. Although the system will probably be a bit better than Everquests. Im not happy. But you never know. Square might pull off the system with flying Colours......

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    Heeeeeeeeeeeee. rcabronx's Avatar
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    ok. i just looked at that vid of a battle, and i must say, that really blows the bone pony. GAHD. why couldn't they just keep stuff the same. pisses me off. one of the reasons i HATED crystal chronicals was for the very same reason i just saw in that clip... there's no trnasition into a battle, and you do everything right there.... ew. i no likes. just my oppy tho.
    Last edited by rcabronx; 09-06-2005 at 06:56 PM. Reason: ooops....cussed.

  14. #14

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    Quote Originally Posted by rcabronx
    ok. i just looked at that vid of a battle, and i must say, that really blows the bone pony. GAHD. why couldn't they just keep [img]/xxx.gif[/img][img]/xxx.gif[/img][img]/xxx.gif[/img][img]/xxx.gif[/img] the same. pisses me off. one of the reasons i HATED crystal chronicals was for the very same reason i just saw in that clip... there's no trnasition into a battle, and you do everything right there.... ew. i no likes. just my oppy tho.
    before we get into any flaming thing about one persons opinion being better than anothers or trying to impose ones opinion on another i have to say i respect what you just said and am not criticising your views, i however disagree. For starters i think this new system will make a fresh change, i get the impression it will run as something of a cross between final fantasy and knights of the old republic in so much as you will see enemys appear on the screen before you fight them and are free to move about how you wish during the battle, but command inputs, the waiting time before an action is made and the action taking place work in much the same way as atb, essentially it is atb where you can move around your enemys. I dont think the transition into battles will be missed once you start playing the game, as all this system means is you can see your enemy before acting and either a battle is unavoidable (just like the random battles) or you can avoid it, similarly to running from battles in previous games. Also it shouldnt be too reminiscent of crystal chronicles as the game can be set to pause when you encounter an enemy in order to enter your first commands (which i suppose can be seen as the "battle transition") and the action in chronicles was more like an action game, pressing A to attack etc..., where as this will still b menu based. I think this system will be very strong, as those used to atb will still be able to control their characters in the atb fashion, where as those who wish to make use of the free movement aspect will be able to. And let's not forget this will add another level of strategy, planning and realism to combat, which i think is exactly where rpg's need to be heading.
    wow, that turned out to be a lot more than i planned to write...
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  15. #15
    Heeeeeeeeeeeee. rcabronx's Avatar
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    Quote Originally Posted by frelumpel
    Quote Originally Posted by rcabronx
    ok. i just looked at that vid of a battle, and i must say, that really blows the bone pony. GAHD. why couldn't they just keep stuff the same. pisses me off. one of the reasons i HATED crystal chronicals was for the very same reason i just saw in that clip... there's no trnasition into a battle, and you do everything right there.... ew. i no likes. just my oppy tho.
    before we get into any flaming thing about one persons opinion being better than anothers or trying to impose ones opinion on another i have to say i respect what you just said and am not criticising your views, i however disagree. For starters i think this new system will make a fresh change, i get the impression it will run as something of a cross between final fantasy and knights of the old republic in so much as you will see enemys appear on the screen before you fight them and are free to move about how you wish during the battle, but command inputs, the waiting time before an action is made and the action taking place work in much the same way as atb, essentially it is atb where you can move around your enemys. I dont think the transition into battles will be missed once you start playing the game, as all this system means is you can see your enemy before acting and either a battle is unavoidable (just like the random battles) or you can avoid it, similarly to running from battles in previous games. Also it shouldnt be too reminiscent of crystal chronicles as the game can be set to pause when you encounter an enemy in order to enter your first commands (which i suppose can be seen as the "battle transition") and the action in chronicles was more like an action game, pressing A to attack etc..., where as this will still b menu based. I think this system will be very strong, as those used to atb will still be able to control their characters in the atb fashion, where as those who wish to make use of the free movement aspect will be able to. And let's not forget this will add another level of strategy, planning and realism to combat, which i think is exactly where rpg's need to be heading.
    wow, that turned out to be a lot more than i planned to write...
    i truly thank you for being so cool. I'm not a person who flames, tho, so fret not. i have read your post and have absorbed it, but the reason i got kinda upset was because i thought it was going to be more like a xenosaga thing where yes, you see the enemy in the field, but once you touch, there's the transition into battle. that i dont mind. not to say i wont buy FF12, because there's like a 99.998 % chance i will, but i was just very disappointed with the major change. i guess i'd prefer it never to change. but i am for sure going to try it, and attempt to play it, but it's just gon be sucky for me at first....then i'll get used to it and start to enjoy it, and life will be good again. or i'll throw it out the window in a fit of rage.... you know, whatever....

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