I cant really make an opinion on it untill I have tried it out. Im up for something a little different though.
I cant really make an opinion on it untill I have tried it out. Im up for something a little different though.
98% of the teenage population does or has tried smoking pot. If you're one of the 2% that hasn't, copy & paste this into your signature.
CHANGE BAD.Originally Posted by rcabronx
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WANT TRADITIONAL BATTLE SYSTEM WITH SCREEN TRANSITION, AND NO MOVING CHARACTERS AROUND.
bah.![]()
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I haven't liked a single game since they were squarenix...then again it may just be I haven't found any of the games since they switched too good because they aren't anything compared to the games they made as squaresoft. But that's just me, I hated all the Dragon Warrior games by regular Enix.
Originally Posted by crazybayman
LIKE I SAID! just my opinion. gahd.....
I was agreeing with you.Originally Posted by rcabronx
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oh. well then..... ain't I the stupid wrong one....
sorry babe.![]()
Like Ed said. MMORPG style. And before I leave there are 3 known type's of magic thus far. White, Green, and Black. White and Black you should know from past FF experiance but Green is status effect's. Like silence, Poison, etc. They've been takin away from Black...
The more I hear about the battle system the more I want to play it actually. Seems very...fluid. But I've also always loved that Square makes such drastic changes with each Final Fantasy. Change is a good thing. If by the time you have the number XII in your title and it's the same as I, then that would be a problem.
Anywho, all I really hope for is two things:
A New Game + feature. I don't want to start over as a god though... I liked X-2's where your level didn't carry over so you weren't all powerful. My favorite New Game + is Tales of Symphonia, where you "purchase" things such as extra experience or learned abilities. It takes 6-7 playthroughs just to get absolutely everything. Now that's replay value.
And monsters that do not level with you. I hate it when they do that...I couldn't get into FFVIII because everytime Squall leveled so did all the enemies. That made actually playing it somewhat pointless. I understand people power level and make the game too easy, but hey, if a gamer wants to put that much work into it, why not? I prefer difficult enemies and bosses that force you to level to contend with them to make the game hard.
Anyway, I'm sure it will be a great addition. I love VI, VII, IX, X, and even X-2. I enjoy that Square takes so many risks...
if you want to find out what the sytem is like then play FFXI because in more aspects than one it's the same.
Everyday I wish that I could be the one, for you...
The point of FFVIII was using the junctioning system properly. The reason why monsters level as you do is to eliminate the possibility of creating all-powerful dominating characters by levelling alone. FFVIII requires you to use the juncting system properly, and learn the proper GF abilities besides levelling up, in order to defeat your enemies.Originally Posted by LunarWeaver
Back to FFXII......I'm open to almost any kind of change, however I was hoping that the battle system wouldn't have changed so dramatically. Turn based, atb gauges, or something of that nature would have been great, but this new system looks like something you'd play in an arcade.
However I don't want to pass too much judgement until I play it.
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