Originally Posted by Hsu
it shoul be about red xiii, j/k
Negative Status Effect magic that is usefull against powerful enemies.
Yes, that has always pissed me off. I hate it how ying yang magic becomes useless later on because all the bosses are imune to everything. There needs to be more status magic like Meltdown in FF8 that effects everything...
Ah, bosses that are susceptible to confuse.
And you would have to confuse them to end the battle, because it would cause them to do something, like hit an important switch you can't reach because they're blocking you.
Of course this would cause a gigantic thing to roll out of the just exposed space, killing the enemy *and* getting you access to the next area!
I agree with Takara and I also want every playable character to have a deep history instead of just making most of them orphans. I also want a new sort of battle system. To me, turn-based gets boring after a while. I rather something like a mixture of star ocean and kingdom hearts battle system, but not so much that it becomes an action/adventure/button masher game and not a RPG. Also, I want all the magic spells to be useful and not something that you'll probaly never use.
I'm really not too picky, new things are good in my mind, though.