Quote Originally Posted by Darth Holmes
I'll fill in your question, Strife.

SFII= Standard fighting
SFII Turbo=Adjustable combat speed, different pallet swaps, and playable boss characters
Super SFII Turbo= 4 new characters, 8 different pallet swaps for each character, and super moves that can be done when your super bar fills up.
SF Alpha= 3 different combat styles for each combatant, and multiple super moves. Plus custom combos
Street Fighter III- Super Arts that the player chooses, EX moves, and the finest tuned controls I ever seen.
I can play SF2 on the Megadrive (or Genesis to you Yanks), pick Ryu and kick some serious ass. I can then go straight on to SFA3 and use the exact same character in the exact same way and still win. And the fact that it's the same experience is what lets SF down for me. It was awesome eight years ago, now it's somewhat tedious.

I think MK is better as a series because of the progression it's shown, and I genuinely thought Deadly Alliance was an excellent fighter because of how fun it was to play. To get good at it you did have to put a fair bit of work in (I don't know if you've played it), but to be able to pick it up so easily and have a good laugh with it was what sold it for me.