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  • Street Fighter (YES!)

    31 50.00%
  • Mortal Kombat (BOO!)

    31 50.00%
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Thread: Mortal Kombat vs. Street Fighter

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  1. #1
    Fei Gone Wrong Polnareff's Avatar
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    Quote Originally Posted by Pure Strife
    Quote Originally Posted by Darth Holmes
    I'll fill in your question, Strife.

    SFII= Standard fighting
    SFII Turbo=Adjustable combat speed, different pallet swaps, and playable boss characters
    Super SFII Turbo= 4 new characters, 8 different pallet swaps for each character, and super moves that can be done when your super bar fills up.
    SF Alpha= 3 different combat styles for each combatant, and multiple super moves. Plus custom combos
    Street Fighter III- Super Arts that the player chooses, EX moves, and the finest tuned controls I ever seen.
    I can play SF2 on the Megadrive (or Genesis to you Yanks), pick Ryu and kick some serious ass. I can then go straight on to SFA3 and use the exact same character in the exact same way and still win. And the fact that it's the same experience is what lets SF down for me. It was awesome eight years ago, now it's somewhat tedious.
    You must have either been playing someone who stinks at the game or the CPU. That's all I'm gonna say about that.

    Anyway, Ryu in SF2 doesn't play anything like in SF3, so your comment doesn't quite hold up. In SF2 you could use the tried-and-somewhat-true fireball/dragon trap, sure, but try that bull in SF3 using Ryu and you'll get pummeled into the ground. Guaranteed. Air parry into HK, MP, QCFx2+P doesn't lie :P The feel of SF3 is more "meaty", so to speak, than that of SF2, making the game feel completely different.

    MK may have gotten trifle changes (a combo meter, friendships, animalities, and weapon changing), but I'd say it hasn't really "evolved" much at all like SF has. Each SF game feels completely different than the previous one, usually. There's only a couple exceptions to this.

    SF has gained a whole slew of gameplay features over the years, as well, all of which are at least somewhat useful, as I've kept having to hammer home repeatedly :P

    Don't believe me? Look at this:

    Safe Fall
    Parrying
    Chain Combos
    Super Cancel
    Supers
    Super Special (powered up specials, you know, SF3)
    Guard Meter
    Guard Crush
    Super Bar (SSF2T)
    Level Super Bar (SFA)
    Air Block
    Alpha Counter
    Isms

    ...and there were some other things I forgot.

    It's OK to say that MK is "more fun" than SF or whatever (which I disagree with), but to say SF hasn't evolved much in the years it's been out compared to MK means you probably haven't played enough of it.
    Last edited by Polnareff; 09-02-2005 at 09:39 PM.
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