You must have either been playing someone who stinks at the game or the CPU. That's all I'm gonna say about that.Originally Posted by Pure Strife
Anyway, Ryu in SF2 doesn't play anything like in SF3, so your comment doesn't quite hold up. In SF2 you could use the tried-and-somewhat-true fireball/dragon trap, sure, but try that bull in SF3 using Ryu and you'll get pummeled into the ground. Guaranteed. Air parry into HK, MP, QCFx2+P doesn't lie :P The feel of SF3 is more "meaty", so to speak, than that of SF2, making the game feel completely different.
MK may have gotten trifle changes (a combo meter, friendships, animalities, and weapon changing), but I'd say it hasn't really "evolved" much at all like SF has. Each SF game feels completely different than the previous one, usually. There's only a couple exceptions to this.
SF has gained a whole slew of gameplay features over the years, as well, all of which are at least somewhat useful, as I've kept having to hammer home repeatedly :P
Don't believe me? Look at this:
Safe Fall
Parrying
Chain Combos
Super Cancel
Supers
Super Special (powered up specials, you know, SF3)
Guard Meter
Guard Crush
Super Bar (SSF2T)
Level Super Bar (SFA)
Air Block
Alpha Counter
Isms
...and there were some other things I forgot.
It's OK to say that MK is "more fun" than SF or whatever (which I disagree with), but to say SF hasn't evolved much in the years it's been out compared to MK means you probably haven't played enough of it.






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