And I feel the need to back that statement up by saying yes, system bus archetecture doesn't matter at all anymore. Consider that all games released for PC are currently running at 32 bits. Not even 64 bits (I don't care what board/CPU setup you're using, the game itself is only sending out instructions in 32 bit. Saying otherwise is like calling a Gameboy game 16 bit when you play it on your Super Gameboy, or 32 bit when you play it on your GBA). And yet the 32 bit games consistently look better than the 128 bit console games. Heck, you could probably throw together an 8 bit system that kicks ass if you were really hell bent on it.Originally Posted by Sheezo
As far as homebrew mods for consoles, I doubt that's far off. The way they're pushing PCs and consoles together lately it seems like they have something along those lines in mind.
You've got it backwards. Multimedia taxes system resources more than anything. Good speakers are expensive. Good graphics cards are expensive. Good monitors are expensive. Processors powerful enough to handle all these demands are expensive. That's just how it works. I'm not sure what these more advanced work applications are that you were thinking of, but while MS Office is indeed a memory hog, it's not NEARLY as bad as running a modern game. Unless you're working for Pixar you're probably not running intensive apps for work. If you ARE working for Pixar, that again relates to Multimedia, and is in a whole special category by itself. If the set top box DID come around it certainly wouldn't be cheap, but it might be cheap-er than having a computer, a DVD player, a game console, a DVR, a scanner, a printer, a phone and a home stereo system all seperately.Originally Posted by bipper






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