c++:

#include <iostream.h>
#include <stdlib.h>

int main()
{
cout << "BIPPER GOES!! \n";
system("PAUSE");
return 0;
}

vs

ASM assembly:
.see post above - (The code is wrong I belive - if you try to compile it you should get some spaces in the ouput or junk at the end of the line) it was an example

I fail to see much of a difference... I actually like the astetic look of asm better than cpp as I hate operands Programming ain't about looks though

As far as I know, most higher caliber video games use some assembly... /shrug I wouldn't know for sure though...

Bipper GOES