Quote Originally Posted by crazybayman
Or........
Quote Originally Posted by crazybayman
Your best bet is to play the ex-SeeD cadet in Balamb town. He's down by the dock, to the left of where you boarded the transports for the mission to Dollet. Play him, and all previous rules that you have picked up and spread along the way are negated, bringing you back to "straight" triple triad. No open, no plus, no random, just straight.
I found this to be the easiest way to abolish rules.
How does that abolish rules? The next time you play in an area other than Balamb, won't you have the same rules to play with as before?