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Thread: Spreading Card Rules

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    Funkadelic Jammer crazybayman's Avatar
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    Quote Originally Posted by Skyblade
    Quote Originally Posted by crazybayman
    Or........
    Quote Originally Posted by crazybayman
    Your best bet is to play the ex-SeeD cadet in Balamb town. He's down by the dock, to the left of where you boarded the transports for the mission to Dollet. Play him, and all previous rules that you have picked up and spread along the way are negated, bringing you back to "straight" triple triad. No open, no plus, no random, just straight.
    I found this to be the easiest way to abolish rules.
    How does that abolish rules? The next time you play in an area other than Balamb, won't you have the same rules to play with as before?
    hhhmmmmm......yes I think that's true. Except for in Balamb Garden and town, of course.

    I did find it useful when I wanted to go back to Balamb Garden to complete the CC Card Quest, and needed to get rid of Random rule.

    So I guess what it does is reset all regions' rules back to their original state, erasing them of all rule spreading you've done to date. That way you don't find Random and plus and sudden death etc in places where they weren't originally found.

    To Karatehero: It is just as well that you modify all your weaker cards. If you decide to take on the CC group on board the Ragnarok before Ultimecia's castle, you'll wind up playing with all the rules in all areas, including Random, and the other unlikeable rules, regardless. As well if you do find a way to abolish them, you'll still have to play them at some point or other.
    Like I said earlier, your cards will still be listed, just with quantity 0.
    Last edited by crazybayman; 08-24-2005 at 05:55 PM.
    WICKED-AWESOME SIG.

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