Quote Originally Posted by Sepho
Quote Originally Posted by Peter_18
Well, I agree, most of the game was a lot about healing your party, leveling up in dungeons, exit the dungeon because of looow HP/MP, re-enter the dungeon and so on.
But you´ve gotta admit the story is pretty touching.
I was thinking more along the lines of getting into battles with weak enemies and attacking your own party (then healing) to increase their stats, but yeah, without doing any of that, the game can be frustrating in difficulty.
I thought the idea of leveling up skills to some magics was a cool idea.
However, it only seemed cool in theory; in execution it just doesn´t work, having to cure Poison and Blind, which you have to get affected from, hundreds of times before being able to heal Stop and similar stuff.
That´s pretty annoying, but luckily, you do get affected from things often enough to actually build this Heal magic.
It´s hard to tell whether that´s good or bad; good because you can heal yourself better; bad because you actually have to get affected from things.
Now we´re talking double-edged swords!