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Thread: is it me or are rpg's going from great to good to average to suck!!!

  1. #61

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    I think they're going to decline though. The problem isn't that technology makes rpgs obsolete. It's that the makers are getting a bit lazy, especially in the story department. They're predictable now.

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    16-bit plot. Standard RPG plot. The Corrupt Empire rules the world. You're the leader of a small rebel band. Overthrow the Empire. Usually the hero is a soldier for the Empire at the start of the game (as in Suikoden, Vandal~Hearts, or FF6), but soon realizes that the Empire is evil and joins the fight against them. General standard for RPG plots.

    32-bit plot. Similar to a 16-bit plot, but somehow religion is involved.


    Ability Loss. Whenever you fight a character before they join you, they have abilities that they can't use once they actually join. (see young Rydia, Yuffie, Sonya in Suikoden)

    Airship. Every RPG has a flying vehicle, usually an airship or a flying dragon, which is obtained near the very end of the game. (although in FF games, you tend to get the airship sooner).

    Ancients, The. Ubiquitous race that vanished long ago (typically 1000 years ago), but left behind advanced technology. Usually, however, one of your party members is a female magic-user who is the last Ancient or a member of some other special race. (Terra, Aerith, Rydia, Mariel, Eleni in Vandal~Hearts, Asellus, etc.)

    Asbestos Rule. If something is burning as part of the storyline, it will not burn down until whatever you have to do there is accomplished, yet it stays burning. (See the burning house in FF6 or any burning town)

    Atheist rule. All priests and churches are up to no good (the same with rich guys). Religions that do not involve priests and/or churches are ok (Wild Arms) and in fact are always on your side.

    Backwards Day. Whenever somebody tells you not to do something or go someplace, you should.

    Blues Brothers Rule. The heroes are always right, no matter what they do. Whatever side the heroes are on is the good side.

    Bonus Boss. Feature of many recent RPGs. Extremely tough boss that you don't have to beat to win the game and is just there as an added challenge. (Weapons, Elidibs, EarthDragon, ArchMage, Ragu Ragla, etc.) Usually, you get some really powerful item for winning that isn't at all useful because if you're tough enough to beat the boss, you don't need it. (Like the Sherrif Star in Wild Arms or the master materia from the Weapons)

    Cait Sith's Rule.. Whenever a character permanently leaves the party (due to death or otherwise), all their items and equipment are usually returned to you. So named for the absurdity of Cait Sith No. 2 inheriting all of No. 1's experience, equipment, and Materia, even though No. 1 was crushed in the temple. (Of course, we all know what really happened to Cait Sith No. 2 ^_^) Very weird in FF8, especially parts when allies seem to be dead but you still can equip and un-equip them (Missile Base)

    Leo's rule. Any bad guy that turns good dies, except for characters (Kain, Magus, the generals in Suikoden, Edea) that were possessed by or under the control of one of the truly evil characters.

    Life's A Sport... Mad scientists to turn themselves into a monster (by drinking something or injecting something into themsleves) when you fight them (see Cort in BOF1, Hojo in FF7, Palet in BOF3, etc.)

    Mithril. Usually, you have to find some sort of rare or precious mineral (generally mithril) to repair or upgrade something.

    Party Compulsion Rule. After a character joins the party, they never permanently leave (unless they are killed) even if their storyline would cause them to part ways at some point. Through some silly plot device, the character decides to come with the party anyway (for example, in FF7, Red XIII is about to leave the party when you get to Cosmo Canyon, but Bugenhagen tells him to go with Cloud).

    Prison Rescue. Whenever the party is thrown in prison, somebody immediately shows up to rescue them.

    Prison Rule #2. When you're thrown in prison, your captors never bother to take your weapons and other equipment. (exception: Tales of Phantasia)

    Self Help Booklet. Sequence right before the final boss (sometimes occurs elsewhere in addition) in which every character proclaims their reason for fighting against evil and what they've learned on their journey in an excess of melodrama. Named after Kefka's awesome "This is pathetic! You sound like chapters from a self help booklet! Prepare yourselves!" line in FF6 after such a sequence.

    Typical Bad Guy Cut Scene.A scene where the Main Bad Guy is in a room with four lesser bad guys. He tells weakest of the lesser bad guys to kill the only threat to his plans. Weakest fails, of course, so the second weakest is sent out. Repeat until all four are dead, then all four are revived around the end. The third bad guy is almost always the only female one. Slight variations may apply. (Secret of Stars, Final Fantasy 4, Magic Knight Rayearth)


    You see the point. these happen in almost every game out there, and it isn't a great story if I know the "plot twist" before it happens. If you see a church, it's evil, etc etc etc. So I think as more RPG fans get bored with the same old thing over and over, they'll move on to other types of game

    and to the person who was waiting on stealth in an RPG -- already happened. FF6 dude.

    What I want is some old fashioned betrayals, characters with a flaws (i.e a playable jakht), and bad guys with some depth, ie not simply trying to rule, but trying to do something that he thinks is good but it isn't. Maybe the hero could be a little bit "dark side" as well, and have the townspeople mad at him for it.

  2. #62
    toxic nerd noir Lindy's Avatar
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    Quote Originally Posted by Gnostic Yevon
    What I want is some old fashioned betrayals, characters with a flaws (i.e a playable jakht), and bad guys with some depth, ie not simply trying to rule, but trying to do something that he thinks is good but it isn't. Maybe the hero could be a little bit "dark side" as well, and have the townspeople mad at him for it.
    Tales of Symphonia.

    Kratos and Zelos betray you, and both characters are deeply flawed, along with Presea's inability to deal with normal emotions, or Regal's guilt at his "crime". Mithos/Yggdrasil is trying to save Martel by controlling the mana flow of the two worlds and the people of Iselia hate Lloyd after he went against their aggreement with the Desians.

  3. #63
    Nothing special Pure Strife's Avatar
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    Quote Originally Posted by Lindy
    Quote Originally Posted by Gnostic Yevon
    What I want is some old fashioned betrayals, characters with a flaws (i.e a playable jakht), and bad guys with some depth, ie not simply trying to rule, but trying to do something that he thinks is good but it isn't. Maybe the hero could be a little bit "dark side" as well, and have the townspeople mad at him for it.
    Tales of Symphonia.

    Kratos and Zelos betray you, and both characters are deeply flawed, along with Presea's inability to deal with normal emotions, or Regal's guilt at his "crime". Mithos/Yggdrasil is trying to save Martel by controlling the mana flow of the two worlds and the people of Iselia hate Lloyd after he went against their aggreement with the Desians.
    *applause*
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  4. #64
    Banned MecaKane's Avatar
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    Really now. Do little things like a there being optional bosses, a character being stronger when you fight him than when he's in your party, and items going back to your inventory after he leaves or dies actually take away from your enjoyment of the game?

    Asbestos Rule. If something is burning as part of the storyline, it will not burn down until whatever you have to do there is accomplished, yet it stays burning. (See the burning house in FF6 or any burning town)
    RPGs aren't in real time, I thought the battles would clue you into that one.

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    they soon will be in real time. that's something that is being established.

  6. #66

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    With regards to storylines, i think we are all getting a little older and the stories aren't as bright and new as they once were. It's a tradegy that with age you lose the ability to be filled with wonder for something new as it is never new to you anymore.

  7. #67
    I might..depend on you.. Lionx's Avatar
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    Hey teamwork is for me D: i like japanese playstyle. I dont like action games so pump out that RPG. Cept fighting games :x

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  8. #68
    toxic nerd noir Lindy's Avatar
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    Quote Originally Posted by Cloud No.9
    they soon will be in real time. that's something that is being established.
    And?

    I still don't get your point.

    Just because some new RPGs are like this, it doesn't mean that all previous games following an older style will be destroyed forever, go back and play old games if you're that deathly opposed to change.

  9. #69
    Banned MecaKane's Avatar
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    It's not even only new ones, the entire Mana series has been in real time, and even the SNES Final Fantasys having ATBs. Meanwhile, Xenosaga and Suikoden still have it so if it's your character's turn you can leave it there, un paused for hours, without the enemy making a move at all. Suikoden IV still has the system where you plan out your entire party's moves before any attack is made. If change in the Final Fantasy series is change for everything, it's coming in very slowly.

  10. #70
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    lindy i never said i was opposed to it. in fact increasing the realism of games i am all for.

    and we are talking about progress here s old games are irrelevant.

    before different games represented different parts of general life (not real life but you get the point) you have the driving, the shooting, the thinking, the collecting, the organising, the solving. all that is happening is that these are all getting woven together. and that i am all for.

    and it's not just the rpgs becoming more action oreintated. action games are getting rpg elements. they will meet in the middle.

  11. #71
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    hey u guys...don't get me wrong...i like ff games...and 12 may be a solid game lionx...the reason i started this thread was due to the fact that most of the games even rpgs are crap i never singled out any game...so don't bite my head off about bitching...my point was that rpgs have changed...maybe for the better...trust me i'll play ff12 no matter what people say about it...my opinion matters more to me in a case like that not adam sessler or morgan webb's...i just noticed that most of the rpgs coming out are either average or they suck...don't get mad at me for the truth...now i'm not singling out any game *alter iris* cough...but i really like rpgs...they are my escape from this crappy world...don't hate...bitch's

  12. #72
    Paganini is a bastard. Rengori's Avatar
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    You just singled out Alter Iris.
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  13. #73
    toxic nerd noir Lindy's Avatar
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    Quote Originally Posted by Cloud No.9
    lindy i never said i was opposed to it. in fact increasing the realism of games i am all for.

    and we are talking about progress here s old games are irrelevant.

    before different games represented different parts of general life (not real life but you get the point) you have the driving, the shooting, the thinking, the collecting, the organising, the solving. all that is happening is that these are all getting woven together. and that i am all for.

    and it's not just the rpgs becoming more action oreintated. action games are getting rpg elements. they will meet in the middle.
    Thanks for ENTIRELY changing your stance.

    Earlier, you said that realism and additions like this to game was an EROSION of the genre, now you say you're all for it?

    Please, make your mind up.

    And guys, it's spelt Atelier Iris, not Alter, a game which is clearly successful, as it already has a sequel out in Japan.

  14. #74
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    saying it's an erosion did not imply i was against it. it's a slow unchanging process.

  15. #75
    toxic nerd noir Lindy's Avatar
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    Erosion is a negative term, so it does.

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