I did not 'hate' FFTA as much as I LOVE, LOVE, LE-OH-UH-VVVVVE the Briliance, the Majesty of Final Fantasy Tactics simply because... The magic aspect did not involve as much strategy. If you used magic, it happened instantly in that turn/phase. There was no charge time (CT), there was no suspense as when one forgot that "Meteor" was coming down upon all unspecting heads, both friend and foe. (Rad, as a Time Mage, often did this on Auto-Battle; loads of greif and laughs).

If charge time had been available with the two player/versus option... Oh, it would have been a masterpiece. And that's all I have to say about that.