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Thread: have you beaten ozma?

  1. #16
    The giver of *hugs* boys from the dwarf's Avatar
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    i havent been bothered to get to him but im sure i could beat him. his low health dooms him from the start and i have high HP. hades is similar to ozma because my first try he won but then due to hades low health i won second try. the trick is when he charges his sword no matter how damaged you are you must attack and it will almost certainly kill him. if you can survive all of his attacks before he charges he will cerainly die a lot quicker with constant attacks. can someone give me a list of ozmas attacks so i know what im expecting when i get to him. and also how do i get the chocobo after red and the one after that. which choco graphs and where are they buried?
    http://www.youtube.com/watch?v=vr3x_RRJdd4
    ...*holds up free hugs sign.*

  2. #17

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    yes, only once though. I have no intentions to face him again, mainly cause hes a b!tch to defeat....

  3. #18
    Heeeeeeeeeeeee. rcabronx's Avatar
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    there's a wicked walkthru for the chocobo stuff at gamefaqs... cant remember who the dude is who wrote it tho.... uh.... yah, just search there.

    as for ozma, i humbly think you are underestimating his randomness. at least with hades you know what's coming next. even if someone does list things to you that he may or may not use, it's the way he uses them that makes him unpredictable. I helped out someone with this ..............maybe it'll help you?

  4. #19
    not you naan bread Sergeant Hartman's Avatar
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    Quote Originally Posted by Old Manus
    Quote Originally Posted by Andreil Darkstorn
    Hey dont make fun of it, it can and will kill you. XD

    Only once, and it cast Berserk on Zidane, who then slashed it and defeated it. My friend said that it killed itself with Doomsday...
    That can't happen.
    Completely impossible. As ozma heals itself with doomsday.

    There is no strategy to beat ozma just make sure all your attacks do 9999 damage. wait that is a strategy.

  5. #20

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    You need luck to beat Ozma. Ozma can be the easiest, or hardest boss. Depending on luck.

  6. #21

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    Quote Originally Posted by Sergeant Hartman
    Quote Originally Posted by Old Manus
    Quote Originally Posted by Andreil Darkstorn
    Hey dont make fun of it, it can and will kill you. XD

    Only once, and it cast Berserk on Zidane, who then slashed it and defeated it. My friend said that it killed itself with Doomsday...
    That can't happen.
    Completely impossible. As ozma heals itself with doomsday.

    There is no strategy to beat ozma just make sure all your attacks do 9999 damage. wait that is a strategy.
    If you've completed the friendly monster sidequest Ozma will be weak to Doomsday. But, he will use Curaga just as frequently when his Hp gets low enough, and Zidane hacking away on his own wouldn't possibly be enough to kill Ozma.

  7. #22
    Those...eyebrows... Recognized Member XxSephirothxX's Avatar
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    Yessir, I surely did.

  8. #23
    Heeeeeeeeeeeee. rcabronx's Avatar
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    OY. Doomsday hurts Ozma when you do the friendly monsters. PERIOD.

    Yes, as Softreset has also said....

  9. #24
    Banned Karl's Avatar
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    Ozma is at level 99 and has 55535 HP and 9999 MP. She is healed by Shadow
    unless you gave friendly Yan a diamond, in which case she will be weak
    against it. She cannot be reached with the Attack command without "The
    Blessing of Spirits". She is weak against Holy, Wind and Bird Killer.

    The only negative status effects you can possibly inflict on Ozma are
    Darkness and Slow. It is impossible to give her Reflect status, so you can't
    make her reflect Curaga on you. Slow has little effect (see below).

    Ozma can act even when her ATB bar is not full. If you enter a command in
    between Ozma's attacks, her ATB bar will be filled immediately and her next
    attack will happen before the command you just entered happens. This makes
    Auto-Life especially important, since if a character is KOed and you enter a
    command to revive them, Ozma will get another attack first; possibly KO the
    character due to carrying out the revival. This ability to preempt your
    commands also means Ozma always gets the first move in the battle. Pray it
    isn't Meteor. The only way you can enter a command and be sure it will
    happen before Ozma's next move, is to enter it during the animation of
    Ozma's move. So if, for example, she casts Flare on someone (who doesn't
    have Auto-Life or enough HP to survive it), then try to enter your revive
    command before the move finishes (before the character is even KOed). This
    preemptive ability also means Ozma is hardly affected by the Slow status,
    even though he is vulnerable to it.

    What makes success so difficult to guarantee against Ozma is the possibility
    that she may use Meteor wiping out all your team at once, followed by Curse.
    There is no way to guarantee Meteor won't KO everyone, although it will be
    less likely if everyone has high HP and/or Shell. If Curse follows it will
    almost certainly KO everyone who came back with Auto-Life.

    The best way to reduce the risk of Meteor->Curse is to fulfill the
    conditions for Ozma's other attacks. The best way to reduce the frequency of
    Meteor is to ensure as few characters as possible have the Reflect status,
    since he won't use Flare, Death or Holy if all possible targets can reflect.
    The only spells you can reflect are Mini and Berserk anyway. Reducing her MP
    will also lessen the frequency of Meteor since he will use Absorb MP, but I
    don't really recommend this (see below).

    To reduce the frequency of Curse, you must fulfill any or all of these
    conditions:
    - Reduce Ozma's HP below 50% of max.
    - Make sure no one is in Mini status.
    - Inflict Darkness on Ozma.
    - Have at least on non-KOed character whose level is a multiple of 4.
    - Have at least on non-KOed character whose level is a multiple of 5.

    On an odd numbered turn Ozma can use these attacks. If her MP is 0, he can
    only use Flare Star.

    - ABSORB MP
    Ozma only uses this if at least one character has more MP than her. It
    transfers all of a character's MP to Ozma. She is most likely to use it if
    you use Magic Hammer to reduce her MP, since initially she has 9999 MP.

    - DEATH
    Ozma won't use this on anyone who can reflect it. It KOs one character, but
    may miss.

    - DOOMSDAY
    Attacks all participants in battle with Shadow damage. If you gave friendly
    Yan a diamond, it will damage Ozma, otherwise it will heal her. Won't hurt
    anyone who has any of the following equipped: Egoist's Armlet, Ninja Gear,
    Demon's Mail, Pumice Piece. Can be returned on him for good damage. It's a
    real breather when he does this.

    - FLARE
    Ozma won't use this on anyone who can reflect it. Non-elemental damage on
    one character.

    --FLARE STAR
    Does non-elemental damage on all characters. Damage = character's level x
    50. May miss. The damage cannot be reduced. It is a nasty attack, but not a
    problem if everyone has Max HP.

    --HOLY
    Ozma won't use this on anyone who can reflect or absorb it (Pumice Piece).
    He will use it on characters that can nullify it though (Chimera Armlet).
    Does Holy damage on one character.

    - METEOR
    Ozma's worst attack. Does random damage between 110 and 9999 (usually the
    upper end of the scale). The only way to be sure of surviving it is to have
    Auto-Life equipped. If everyone has Shell status it will improve your
    chances of survival (but won't guarantee it). Note that Ozma's Meteor cannot
    miss, unlike Vivi's (at least I've never seen it miss in hundreds of times
    I've seen her use it). Similarly if you return it on her, the returned
    Meteor will never miss either. Ozma's Meteor also costs just 40 MP, (as seen
    if you equip Absorb MP on Quina), so it is a slightly different spell
    (Vivi's costs 42 MP).

    On even numbered turns Ozma can use these following attacks. If her MP is 0,
    she can only use Curse.

    - CURSE
    Inflicts physical damage on all the party (cannot miss). It also inflicts
    status effects Slow, Poison, Confuse, Mini and Darkness. This attack is
    lethal if it is used straight after wiping everyone out with Meteor, since
    everyone will have low HP and no Auto-Life. For a character who is at the
    back row of the party and who has a physical defense of 40, the attack Curse
    will cause 1344-2688 damage on him/her (the damage will be halved when
    Protect is cast, and increased by 50% when s/he is in Mini status).

    - CURAGA
    Ozma will only use this if his HP is below 50% of max. Recovers around
    5,910~ 9,999 HP.

    - ESUNA
    Ozma will only use this if she has the Darkness status. Casting Esuna
    removes Darkness. Soul Blade + The Ogre is the best way of inflicting
    Darkness on Ozma. Darkness doesn't hinder Ozma in any way, but it can really
    save your life if he uses Esuna instead of Curse at a critical time.

    - LV4 HOLY
    Ozma will only use this if there are characters whose levels are a multiple
    of 4 (who aren't KOed). Inflicts Holy damage on those characters.

    -LV5 DEATH
    Ozma will only use this if there is a character whose level is a multiple of
    5. Make sure precisely one character fulfills this requirement. That way it
    will do minimal damage. LV5 Death KOs one character and is better than Curse
    (especially after Meteor).

    -MINI
    Ozma will use this only if no one is already in Mini status. Inflicts Mini
    on everyone.

    Ozma can counter with the following moves (provided he has MP):

    --BERSERK
    Ozma will do this twice during the battle, once when she's targeted with any
    command (other than Attack or Item) when her HP is below 40000, and again
    when it's below 30000. Inflicts Berserk on the attacker. May miss. Cure with
    Gysahl Greens.

    --CURAGA
    13-50% chance of use (depending on Ozma's HP) against any action that
    targets Ozma, even if her HP is full and the attack caused no damage.
    Recovers around 6800-9800 HP. Because of this spell, the battle will be
    considerably more challenging if you try to steal her items, since even an
    unsuccessful Steal attempt can trigger a Curaga counter. It also means even
    if you hit Ozma for 6 attacks causing 9,999 damage in one turn (e.g.
    Thievery, Dragon's Crest) you are not guaranteed to kill her before he has a
    chance to use Curaga, since she could cast it after any and all hits.

    Theoden's general information of Ozma ends here.

    After viewing the general information carefully, we can find out that Ozma
    actually has ONLY three attack that can process major threats to a level one
    party: Berserk, Meteor and Curse, Since Doomsday can be absorbed or guarded;
    holy/flare/death only kill one character, a phoenix down will solve this
    problem; Mini won't reduce the damage of Limit Glove, Dragon Quest and
    Thievery because the damage of those three attacks are fixed; Flare Star
    only deals 50 damage on a level one party, it might kill Quina because Quina
    must enter this battle with Hp one.

    Ozma's agility won't increase any difficulty in this battle. First of all,
    based on FFIX's level up system, characters' basic stats barely raise with
    their level, so a level one party has just about the same speed with a party
    with level 99. Second, if you read through the general information, you will
    know that Ozma's ATB bar is filled ANY TIME you input a command, so no
    matter how fast you are, she will always have a turn before your characters.
    That's the reason I recommend having characters equip "Auto Raise" instead
    of "Auto Haste".

    Note that it does not mean that if you input commands four times, Ozma will
    move four times. If a person input a command, Ozma will surely have a turn
    before yours, but the other three characters could still input command
    during Ozma's attack animation, so the result would be Ozma still has only
    one turn.

    The two major obstacles on our way to the glorious victory over Ozma are
    Meteor and Curse. These two attacks will wipe out your party no matter how
    you prepared your team unless they have Auto-Raise activated, and it only
    works once. Which means if Ozma uses Meteor followed by Curse, or Curse
    followed by Meteor, both combination will destroy your level one party.
    Eiko's Phoenix summoning might revive your party, but the chance is very
    low.

    After testing Ozma over and over, I found that Ozma almost always use Curse
    as her second attack. She rarely uses mini and she won't use level 5 death
    or level 4 holy because everyone has level one. If you inflicts darkness on
    Ozma with Zedane The Ogre + Soul Blade, Ozma will most likely ignore her
    darkness status and still use curse instead in her second turn. The only
    guaranteed way to prevent Ozma from using Curse is to reduce Ozma's Hp to
    50% or below, and it is not likely going to happen in her second turn. Plus,
    according to my research, even Ozma uses Doomsday as her first attack and
    deals 9,999 damage on herself, and all four characters launch an all-out
    attack (Quina casts LIMIT GLOVE, Eiko uses a DARK MATTER, Fryja uses DRAGON
    CREST and Zedane used THIEVERY) and deals 99,999 x 5 = 49,995 damage on Ozma
    in one turn, Ozma will still use curse as her second attack, and after
    everyone is revived by auto-raise, most likely Ozma will cast Meteor to
    finish the battle. I ASSUME that if Ozma does not use Mini as her second
    attack, it will ALWAYS be curse.

    As for Ozma's opening attack, it could be Flare, Holy, Death (rarely used),
    Meteor or Doomsday with about equal possibility of each attack except Death.
    After Ozma's curse as her second attack, she will use Meteor (70% chance) or
    Doomsday (25% chance) after the curse attack. The other three attacks share
    the rest 5% chance as the third attack of Ozma after Curse.

    Note that Ozma's attack during her odd number turns CANNOT be the same
    unless at least three of them have been used. So the ideal attack pattern
    "Doomsday-Curse-Doomsday" cannot happen. If Ozma uses Doomsday as her first
    attack, then it ensures Ozma won't use Doomsday in her third turn and it
    will usually be meteor instead. And if the meteor is used after curse, it is
    always fatal. So if Ozma uses Doomsday as her opening attack, basically you
    cannot win this battle because it increases the chance of Curse + Meteor
    happening, unless Ozma uses Mini as her second attack, which happens
    extremely rarely; or Ozma does not use Meteor after Curse, and since
    Doomsday is put of the picture, I don't see how often it could possibly
    happen. But IF Ozma does not use Meteor after Curse in this case, your
    victory will be ensured because Ozma has been damaged by Doomsday and every
    of your characters were be able to attack Ozma since Doomsday kills no one,
    Ozma's Hp will have less than 6,000. If Ozma does not use Meteor, one more
    Thievery/Dragon Crest/Limit Glove will finish her. Just notice that if Ozma
    uses Doomsday as her first attack, the chance of using any other attack
    besides meteor after curse is VERY LOW. A Doomsday opening will either lead
    you to death, or rarely leads you to an easy victory.

    If Ozma uses Meteor as her opening attack, it is even worse than Doomsday
    since meteor kills everyone and they will be revived by Auto-Raise with Hp
    one. And Curse will wipe out your party, if Phoenix does not save you.

    So, is there still a possibility of defeating Ozma at level one? Sure it is.
    If those conditions are met (it does not happen as rarely as you might
    think), your victory is almost ensured if you equip your characters as this
    FAQ instructs:

    --Ozma does not use Doomsday or Meteor as her first attack (60% chance)
    --Ozma uses Doomsday after Curse (25% chance)

    The odd of those two conditions happen in one battle lies around 60% x 25% =
    15%, which means these to conditions will be met in around every seven times
    you attempts to fight Ozma (100/15 = 6.66...rounds up to 7).

    If you paid full attention on the entire FAQ, you may wonder why I recommend
    having Zedane equipped with Chimera Armlet (guards Holy) and Pumice a piece
    (absorbs Shadow and Holy) instead of Egoist Armlet (guards shadow). The
    reason is because with Chimera Armlet and Pumice Piece together, the result
    will be that the equipper absorbs Shadow and GUARDS Holy. And Ozma might use
    Holy on a character if he/she is immune to Holy, but not if he/she absorbs
    Holy, which means there is a possibility that Ozma casts Holy on Zedane as
    the best scenario; and it won't do any damage on him, then you can launch an
    all-out attack with four characters. But if Ozma casts Holy (or Flare,
    death) and kill one person in her first turn, you can still attack with
    three characters with three characters and deal 9,999 x 3 = 29,997 damage on
    her, still quite good damage, just not as good as the result of all four
    characters being alive and able to attack. And there is always a possibility
    that Ozma kills Eiko in her first turn, and Eiko is the least important
    member in your party since she can only deals 9,999 damage once by using a
    DARK MATTER.

    If Ozma uses Flare Star as her opening attack, it could kill Quina since
    Quina's Hp is one, but this attack may miss, the odd is depending on Quina's
    magic evasion stats, that's why Quina's magic evasion stats is important in
    this battle; for other three characters, Flare Star only deals 50 damage on
    them and I don't see how powerful it could be. But if Quina is killed by
    Flare Star, you could still win this battle with a fair possibility. See my
    "battle reports" in the later part of the FAQ.

    After your first wave attack, Ozma will counter BERSERK once on a single
    target, but it is not any big deal anyway since your characters will be
    killed by curse later.

    Ozma will use curse in her second turn (Mini if you are VERY, VERY lucky)
    and wipe our party out, and they will be revived by Auto-Raise if they are
    not killed before). If Ozma uses Doomsday after curse, it will deal 9,999
    damage on Ozma and kill none of your party members. Everyone's ATB bar will
    be filled during the long animation of Doomsday and you can have every alive
    party members launch an all-out attack again, have Eiko use an ELIXIR to
    recover Fryja's Mp since her Mp should be Zero after using two DRAGON'S
    CREST. Ozma will counterattack with Berserk once again and you must pray
    that it misses the target (the chance is VERY LOW). If it does affect the
    target, have Ekio use a Gyshal Green if she has a chance later.

    There IS a chance that Ozma will be defeated after your second wave of
    attack, but most likely, she will counter Curaga once so it still leaves her
    around 9,000~1,5000 left. Due to the heavy damage you have inflicted on
    Ozma, she will NOT use curse in her fourth turn and she will cast CURAGA on
    herself instead. You will have a chance to launch a third wave of attack. If
    Ozma does not counter Curaga more than once, she will be defeated.

    Let me sum up a brief strategy review of defeating Ozma at level one:

    --Equipments and abilities for everyone:

    Zedane: Have The Ogre (optional), Chimera Armlet and Pumice Piece Equipped;
    enable "AUTO-RAISE" "Bandit"(optional) abilities; must be able to deal 9,999
    damage with Thievery.

    Fryja: Have Holy Lance and Devil Mail equipped; enable "AUTO-RAISE" "Flying
    killer" (optional) abilities; must be able to deal 9,999 damage with Dragon
    Crest.

    Eiko: Have EGOIST ARMLET and Phoenix Pinion equipped.

    Quina: Golden Hairpin, EGOIST ARMLET, Light Robe, Ribbon. These equipments
    boost Quina's magic evasion. Must enter the battle with Hp ONE and full Mp.

    --Ozma must NOT use Doomsday or Meteor as her first attack (60% chance).
    Have Zedane attack with THIEVERY (9,999 damage), Fryja attack with DRAGON
    CREST (9,999 damage), Quina casts LIMIT GLOVE (9,999 damage) and Eiko use a
    DARK MATTER (9,999 damage). It is possible that Ozma's first attack kills no
    one (Holy on Zedane or Flare Star misses Quina). And if a character is
    killed, it is still possible to win. The dead character will be brought back
    by Auto-Raise.

    --Ozma will surely counterattack with Berserk once. And MIGHT counter Curaga
    once or twice.

    --Ozma uses Curse as her second attack, which will kill everyone. Your
    characters will be brought back by Auto-Raise if they are not killed in the
    first attack. Most likely, you will have three characters available at this
    point. But if Ozma's first attack did not kill anyone, you will still have
    all four characters available.

    --If Ozma uses Meteor after Curse (70% chance), the battle is over. Reset
    your game and try again.

    --If Ozma uses Doomsday after Curse (25% chance), it deals 9,999 damage on
    herself and hurts no one in your party. Have everyone launch his/her best
    attack. If Eiko is alive, she cannot attack anymore but have her use an
    ELIXIR on Fryja. If the alive ones are Quina, Fryja and Zedane, or even
    better, all four characters are alive, Ozma could be defeated after this
    wave of attack if she does not counter Curaga at all (the chance is very
    low)

    --Ozma will use Curaga on herself as her fourth move. Have everyone launch
    their attacks and Ozma should be dead, unless she counters Curaga more than
    twice. In this case, hope Ozma won't use Meteor as her fifth attack. It will
    take you less than twenty attempts to defeat Ozma if you followed the FAQ
    and did everything, every move that this FAQ instructs.

    I have defeated Ozma at level one four times so far, here is the record of
    one of my victories over Ozma:

    --Ozma uses Flare Star as her first attack. 50 damage on everyone and kills
    Quina. Quina is revived by Auto-Raise.

    --Fryja uses DRAGON CREST, 9,999 damage on Ozma.

    --Zedane uses THIEVERY, 7,180 damage on Ozma.

    --Ozma counterattacks with Berserk and hits Zedane.

    --Eiko uses a DARK MATTER, 9,999 damage on Ozma.

    --Ozma uses curse and killed everyone. Zedane. Fryja and Eiko are brought
    back by Auto-Raise.

    --Ozma uses Doomsday, 9,999 damage on herself.

    --Fryja uses a DRAGON CREST on Ozma, 9,999 damage.

    --Ozma counterattacks with Berserk and misses Fryja,

    --Eiko uses an ELIXIR on Fryja.

    --Zedane uses THIEVERY, 7,180 damage on Ozma.

    --Ozma casts Curaga on herself, 7,604 Hp was recovered.

    --Fryja uses another DRAGON CREST, 9,999 damage on Ozma and the battle is
    over.

    Total damage: 9,999 x 5 + 7,180 x 2 - 8,304 = 49,995 + 14,360 - 7,604 =
    63,355 - 7,604 = 55,751 damage while Ozma has 55,535 Hp.

    there, something from gamefaqs all about ozma, prolly everything u need to know, now enuf of the disputes about randomness and reaching him and shadow damage

  10. #25
    Mold Anus Old Manus's Avatar
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    Next time, write War and Peace, because it's shorter.


    there was a picture here

  11. #26
    The giver of *hugs* boys from the dwarf's Avatar
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    this is an amzing strategy that works for any boss on the game. continuously use dark matters to kill bosses with ease(unless you want to go through the trouble af getting all of the 9999 always damage attacks to full e.g theiver and dragon crest.)
    http://www.youtube.com/watch?v=vr3x_RRJdd4
    ...*holds up free hugs sign.*

  12. #27
    not you naan bread Sergeant Hartman's Avatar
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    Jesus H Christ, that was a long guide to beat ozma. Although it can be a bit more brief.........attack.

  13. #28
    Mold Anus Old Manus's Avatar
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    It was also copied and pasted.


    there was a picture here

  14. #29

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    Quote Originally Posted by boys from the dwarf
    this is an amzing strategy that works for any boss on the game. continuously use dark matters to kill bosses with ease(unless you want to go through the trouble af getting all of the 9999 always damage attacks to full e.g theiver and dragon crest.)
    ...Except for the fact that there are only three Dark Matters to be found in the game, two of which come from Ozma himself. Although I've heard you can purchase an unlimited amout of Dark Matters from the Treno auction house in the JAP version.

    btw, that info on Ozma came from Hyprophant's Lv.1 Ozma Challenge guide. Its an awesome guide, Hypro is a bit nuts but she's also a genius. She has a few challenge guides there, the hardest looking one being her FFVIII No-Junctions guide.

  15. #30
    Mold Anus Old Manus's Avatar
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    Quote Originally Posted by SoftReset
    btw, that info on Ozma came from Hyprophant's Lv.1 Ozma Challenge guide. Its an awesome guide, Hypro is a bit nuts but she's also a genius. She has a few challenge guides there, the hardest looking one being her FFVIII No-Junctions guide.
    PLAGIARISM


    there was a picture here

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