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Thread: 99 in all stats at once - possible?

  1. #1
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    Default 99 in all stats at once - possible?

    (This concerns FF2 for the NES!)

    Recently I started a new game, where I had Firion act like this Paladin guy.
    So, there I went on, leveling up his Cure spell forever (LV5 before entering Phin, yay me) and each time I finished a fight, it said "Soul Up" but he decreased in neither Power nor Vitality, not even once.

    Couldn't you use that to your advantage?
    I mean, if you're really ambitious you should be able to mega-boost his Soul until it reaches 99, then start with Power (or was it Vitality?) until THAT reaches 99, then work up your somewhat decreased Soul and so forth until both of 'em have been worked up to 99.
    So, theoretically, shouldn't you be able to boost EVERYTHING to 99 with patience and proper planning?
    I mean, it seems fully possible.

  2. #2
    Draw the Drapes Recognized Member rubah's Avatar
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    If you were levelling black magic, your intelligence gain *would* decrease power, I believe. This is why people make paladins and not axe wielding black mages.

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    Quote Originally Posted by rubah
    If you were levelling black magic, your intelligence gain *would* decrease power, I believe. This is why people make paladins and not axe wielding black mages.
    I know about that, it just seems like conflicting stats don't affect each other *every time*,
    and therefore it should be theoretically possible to work 'em up evenly.
    Take a look at this one:

    POWER - INTELLIGENCE
    10 ----- 15
    12 ----- 14
    99 ----- 0
    *
    98 ----- 10
    95 ----- 20
    90 ----- 50
    80 ----- 80
    70 ----- 99
    *
    80 ----- 95
    90 ----- 94
    99 ----- 90
    *
    98 ----- 95
    97 ----- 99
    *
    99 ----- 98
    *
    99 ----- 99

    Do you understand my way of thinking?
    If you are lucky, the stats will conflict this way, and in theory, this should boost both of 'em to 99.

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    Destroyer of Worlds DarkLadyNyara's Avatar
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    I beleive it is possible, but it would also be time-consuming as all hell.

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    The giver of *hugs* boys from the dwarf's Avatar
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    99? what about 255.or is that only in later FFs. and why 255?
    http://www.youtube.com/watch?v=vr3x_RRJdd4
    ...*holds up free hugs sign.*

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    Quote Originally Posted by boys from the dwarf
    99? what about 255.or is that only in later FFs. and why 255?
    Obviously, it's 99 in this one.
    255 seemed to take place in FF6 or something.

    And what about the number 16?
    That's the highest weapon level, it makes no sense either.

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    Scatter, Senbonzakura... DocFrance's Avatar
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    In the DoS version of FF2, stats never decrease. So yes, it is possible to get to 99 in each stat.
    ARGUMENT FROM GUITAR MASTERY
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    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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    Quote Originally Posted by Peter_18
    (This concerns FF2 for the NES!)
    :aimsurp:

  9. #9
    The giver of *hugs* boys from the dwarf's Avatar
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    i think they created the 255 limit because 99 was too low.
    http://www.youtube.com/watch?v=vr3x_RRJdd4
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    Guy Fawkes Masamune·1600's Avatar
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    In the later games, 255 is used as the maximum depicted statistical value for an obvious reason. 255 is effective in both mathematics and programming as it forms a complete byte (8 bits: 2^8=256, and we have to allow for zero as a statistical value). By reading a single byte, the game can tell what a character's value is in any given stat. This is why numbers like 65535 (2 bytes: 2^16=65536, with zero as a value) and 16777215 (3 bytes: 2^24=16777216, zero needed) are also sometimes used as caps (the Underwater materia in FFVII, for example, can hold up to 16777215 AP before resetting).

    It's also interesting that 255 is represented as FF hexidecimally, although this is simply a noteworthy coincidence.

  11. #11
    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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    It all comes back to hex.

  12. #12
    Who's scruffy lookin'? Captain Maxx Power's Avatar
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    Quote Originally Posted by Kawaii Ryűkishi
    It all comes back to hex.
    I firmly believe our own universe in some way revolves around hex.
    There is no signature here. Move along.

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    Draw the Drapes Recognized Member rubah's Avatar
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    It's because we have two thumbs.

  14. #14
    Fragaria addict Recognized Member Momiji's Avatar
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    Numbers can be so confusing.....

  15. #15

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    Quote Originally Posted by Masamune∙1600
    In the later games, 255 is used as the maximum depicted statistical value for an obvious reason. 255 is effective in both mathematics and programming as it forms a complete byte (8 bits: 2^8=256, and we have to allow for zero as a statistical value). By reading a single byte, the game can tell what a character's value is in any given stat. This is why numbers like 65535 (2 bytes: 2^16=65536, with zero as a value) and 16777215 (3 bytes: 2^24=16777216, zero needed) are also sometimes used as caps (the Underwater materia in FFVII, for example, can hold up to 16777215 AP before resetting).

    It's also interesting that 255 is represented as FF hexidecimally, although this is simply a noteworthy coincidence.
    this is actually correct. i current am enrolled in school for coding and game desighn. this is actually a similar formuala we use. since it allows us the chance to not only cap things but allow us a max limit to stop such potentials as infinite loops par say the duplicate item tricks

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