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Thread: FF1: good spell priority?

  1. #1
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    Default FF1: good spell priority?

    What do you think of my list of spells you *should* buy in FF1?
    Give your opinions!
    The ones in hyphons are not really important, they're mainly there to fill out space:

    Cure - Harm - (Fog)
    Mute - Invs - Alit
    Cur2 - Hrm2 - Afir
    Pure - (Amut) - Aice
    Cur3 - Hrm3 - Life
    Soft - Inv2 - Exit
    Cur4 - Hrm4 - (Hel3)
    Fade - Wall - Lif2

    Fire - (Slep) - Lit
    Ice - (Slow) - (Tmpr)
    Fir2 - (Lok2) - Lit2
    Ice2 - Fast - (Conf)
    Fir3 - Bane - Warp
    Lit3 - Rub - Qake
    Ice3 - (Brak) - (Sabr)
    Nuke - (Xxxx) - (Zap!)

  2. #2
    Fragaria addict Momiji's Avatar
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    Quote Originally Posted by Peter_18
    What do you think of my list of spells you *should* buy in FF1?
    Give your opinions!
    The ones in hyphons are not really important, they're mainly there to fill out space:

    Cure - Harm - (Fog)
    Mute - Invs - Alit
    Cur2 - Hrm2 - Afir
    Pure - (Amut) - Aice
    Cur3 - Hrm3 - Life
    Soft - Inv2 - Exit
    Cur4 - Hrm4 - (Hel3)
    Fade - Wall - Lif2

    Fire - (Slep) - Lit
    Ice - (Slow) - (Tmpr)
    Fir2 - (Lok2) - Lit2
    Ice2 - Fast - (Conf)
    Fir3 - Bane - Warp
    Lit3 - Rub - Qake
    Ice3 - (Brak) - (Sabr)
    Nuke - (Xxxx) - (Zap!)
    What do you mean, 'not important'?!? Tmpr is one of the best spells in the game, believe it or not. It's really useful in a party of Red Mages with all 4 having it.

  3. #3

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    Quote Originally Posted by Twilight Paladin
    Quote Originally Posted by Peter_18
    What do you think of my list of spells you *should* buy in FF1?
    Give your opinions!
    The ones in hyphons are not really important, they're mainly there to fill out space:

    Cure - Harm - (Fog)
    Mute - Invs - Alit
    Cur2 - Hrm2 - Afir
    Pure - (Amut) - Aice
    Cur3 - Hrm3 - Life
    Soft - Inv2 - Exit
    Cur4 - Hrm4 - (Hel3)
    Fade - Wall - Lif2

    Fire - (Slep) - Lit
    Ice - (Slow) - (Tmpr)
    Fir2 - (Lok2) - Lit2
    Ice2 - Fast - (Conf)
    Fir3 - Bane - Warp
    Lit3 - Rub - Qake
    Ice3 - (Brak) - (Sabr)
    Nuke - (Xxxx) - (Zap!)
    What do you mean, 'not important'?!? Tmpr is one of the best spells in the game, believe it or not. It's really useful in a party of Red Mages with all 4 having it.

    Actually, In the original FF1 NES version. Temper does not work at all. So it is not needed. On the PSX and GBA versions, Steel/Temper is godly.

    Anyway, these are the worst spells to buy in FF1 and here is why....

    Tempr - Doesnt work
    Sabr - Doesnt work
    Lock - doesnt work
    Lock2 - it actually RAISES the enemies acc. by 20%!
    ARUB - By time you by this you should have pro ring
    XFER - Waste of time, no need for it
    Slow2 - It has the same effect as slow but this spell only hits 1 enemy.
    Any instant death spells - I never use them.
    Slep - A crap spell, puts enemies to sleep for one turn! WOW!
    Slep2 - Same as slep1 but only hits one enemy.
    AMUT - I dont even think a single enemy casts mute on you.

    Out of all of those the worst spells are Lock2,Tempr,Sabr and Lock.


    As for best spells.

    Fast, Cure1-4, Fire2-3, Ice2-3,Lit2-3, Life, and mute. Every other spell isnt really needed. As long as you get these you should be fine.

    I didnt put Nuke or any other level 8 spells because by time you get them so late in the game that they are basically useless.
    Last edited by Black Mage FF1; 09-11-2005 at 12:34 AM.

  4. #4
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    Quote Originally Posted by Black Mage FF1
    AMUT - I dont even think a single enemy casts mute on you.
    You´ve got one grand point there; it´s happened to me *once*, and I´ve played this game, like, 10 times?

  5. #5

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    Im not use to puting a mage in my party so I dont know what is good and what is bad....when I get my Knight and Ninja I just get a few simple healing and hurt spell(I really for the ninja I get haste eventhough I have no idea what its for).


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  6. #6

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    as was posted earlier some spells dont work but for me

    white mage
    cure harm
    inv alit
    cur2 hrm2 afir
    pure aice
    cur3 hrm3 hel2 --no need for life i dont let my members die
    fog2 inv2 exit -- no need for soft thats what potions are for
    cur4 hrm4 hel3
    fade wall lif2 -- only raise spell i ever thought of taking just in case

    black mage
    fire lit
    ice tmpr(dos only)
    fir2 lit2
    ice2 fast
    fir3 bane warp
    lit3
    ice3 brak
    nuke zap!

    with these spell i obtained all be fore making level 25 nes and 30 dos but most are not neccessary
    Last edited by chad; 09-19-2005 at 08:32 PM.

  7. #7

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    dunno bout the original version, but sleep is quite powerful in the Origins version.

    Helps a lot on a solo black mage the first time you visit provoka and still have like.... 2 defense/absorb?

    Sleep the boss there and pick off a lil, then sleep again.

    Sleep isnt grandly useful, but there were times with 7-9 enemies on the screen that I would throw out a shot of it.. more useful than Fire or Lit when enemies start having over 120hp

  8. #8

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    OK, who said Sabr and Lok2 weren't useful? I have found them to be the best low-level black spells in the game on NES FF1.

    I personally favored Sabr, Bane, Nuke and Fade. Wall and Lif2 are pretty awesome too, and XXXX is DAMN cool when Bane stops working.

  9. #9

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    Quote Originally Posted by SixthFlyingFighter
    OK, who said Sabr and Lok2 weren't useful? I have found them to be the best low-level black spells in the game on NES FF1.

    I personally favored Sabr, Bane, Nuke and Fade. Wall and Lif2 are pretty awesome too, and XXXX is DAMN cool when Bane stops working.

    That was me. They are not usefull in the NES version because they do not work. Go into a battle, attack, notice the damage. Cast Sabr multiple times. Attack again, notice that there little to no change in the dmg at all (unless its a crit hit or u hit a different enemy both turns). However, on the origins version, saber does work and its awesome.

    As for lok2, its been proven that it actually raises enemies acc. by 20%

  10. #10
    Yuffie ate my avatar Sefie1999AD's Avatar
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    Here's the spells that I get in non-NES versions:

    White Magic
    Cure-Harm-Fog
    Mute-Alit-Invis
    Cure2-Harm2-Afire
    Pure-Aice
    Cure3-Life-Harm3
    Exit-Fog2-Invis2
    Cure4-Harm4-Arub
    Holy-Life2-Wall

    Black Magic
    Fire-Lit-Sleep
    Ice-Temper
    Fire2-Lit2
    Fast-Ice2-Conf
    Fire3-Bane-Warp
    Lit3-Quake
    Ice3-Saber
    Flare-Zap

    I tend to use White Magic a lot more than Black Magic. In fact, after I get Zeus Gauntlet, Mage Staff, Black Shirt, Bane Sword and other items like that, I won't even use much Black Magic anymore. That's why I sometimes just take the Red Mage instead, to get more attack power and defence, more healing and still a bit of Black Magic spells.
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  11. #11

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    I have no idea what spells work and don't work, it's sad that I bought TMPR and can't get rid of it, with save state hacking, is it possible to remove a spell?

  12. #12
    Resident Fire Emblem Fan Elite Lord Sigma's Avatar
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    Now, these are the spells that I have.

    Black Mage
    Fire-Thunder-Sleep
    Temper-Blizzard-Slow
    Fira-Thundara-Focara
    Haste-Confuse-Blizzara
    Firaga-Scourge-Slowra
    Thundaga-Quake-Death
    Blizzaga-Break-Blind
    Flare-Stop-Warp

    White Mage
    Cure-Dia-Protect
    Invis-Blindna-Silence
    Cura-Diara-Heal
    Poisona-Fear-Vox
    Life-Healara-Diaga
    Stona-Protera-Invisira
    Curaja-Healaga-Diaja
    Full-Life-Holy-NulAll

    Red Mage
    Cure-Fire-Thunder
    Blizzard-NulShock-Dark
    NulBlaze-Fira-Thundara
    NulFrost-Blizzara-Sleepra
    Curaga-Firaga-Slowra
    Exit-Thundaga-Invisira
    Blizzaga-NulDeath

    Knight
    Cure-Protect-Blink
    NulShock-Invis-Blindna
    NulBlaze-Cura

  13. #13
    Banned Cecinda's Avatar
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    I just never, ever have enough money. Ever.

  14. #14

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    Fighting in the mirage tower and final areas, I cant spend money fast enough....

  15. #15
    Banned Reine's Avatar
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    Most spells are useless, i rarely use attacking spells. Out of Black Magic, i just cast Haste. Theres never a need for Temper/Saber because enemies are just too weak, I just attack with Masamune/Ultima Weapon

    White Magic, Healaga is THE most useful spell, along with Protera and Invisira. The Null spells hardly cut damage, most of the time theres no difference! I occasionaly use Curaja to instantly heal some in bad shape, and Full-Life always comes in handy.I always have either a Red Mage or Ninja in my party to use Haste, the Black Mage is WORTHLESS in NES/Origins, and is merely alright in DoS.

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