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Thread: FF1: good spell priority?

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  1. #1

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    as was posted earlier some spells dont work but for me

    white mage
    cure harm
    inv alit
    cur2 hrm2 afir
    pure aice
    cur3 hrm3 hel2 --no need for life i dont let my members die
    fog2 inv2 exit -- no need for soft thats what potions are for
    cur4 hrm4 hel3
    fade wall lif2 -- only raise spell i ever thought of taking just in case

    black mage
    fire lit
    ice tmpr(dos only)
    fir2 lit2
    ice2 fast
    fir3 bane warp
    lit3
    ice3 brak
    nuke zap!

    with these spell i obtained all be fore making level 25 nes and 30 dos but most are not neccessary
    Last edited by chad; 09-19-2005 at 09:32 PM.

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