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Thread: Revolution Controller (and more details about the Rev with video demo)

  1. #16
    Shlup's Retired Pimp Recognized Member Raistlin's Avatar
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    "Open-minded," in this case, seems to be another word for "Nintendo fanboy" or "afraid to have an opinion."

    First off, the right-hand half is freakin' long. It looks like there's only two buttons that you will be able to push at the same time, without moving your hand (not including D-pad). How's that going to work? Two buttons are not enough buttons.

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    In this case, it is.

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    Banned Destai's Avatar
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    Quote Originally Posted by Raistlin
    "Open-minded," in this case, seems to be another word for "Nintendo fanboy" or "afraid to have an opinion."

    First off, the right-hand half is freakin' long. It looks like there's only two buttons that you will be able to push at the same time, without moving your hand (not including D-pad). How's that going to work? Two buttons are not enough buttons.
    Considering you dont have to press any buttons at the very end of the remote and looking at its size it looks fine as far as size goes.

  4. #19
    Those...eyebrows... Recognized Member XxSephirothxX's Avatar
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    Quote Originally Posted by Raistlin
    "Open-minded," in this case, seems to be another word for "Nintendo fanboy" or "afraid to have an opinion."

    First off, the right-hand half is freakin' long. It looks like there's only two buttons that you will be able to push at the same time, without moving your hand (not including D-pad). How's that going to work? Two buttons are not enough buttons.
    I don't have any problem with someone stating they're uneasy about it, as I have my own reservations in mind. But I think it's unique and opens up tons of possibilities, and it would be silly to simply dismiss it before Nintendo's had a real chance to show what it can do and how well it works.
    If you look at another picture of it, you can see that the right half is only a bit longer than the width of your average person's hand. Now, it might make it hard to push those buttons at the bottom, but I don't think you'll need them in most circumstances. If you look at all of Nintendo's attempted innovations (E-Reader, Connectivity) they haven't all exactly worked perfectly, or been really useful. Who knows, maybe this will be the same way. But then again, maybe it won't. I'd like to see some real games (Again, like SSB) in action with this thing.

  5. #20
    Posts Occur in Real Time edczxcvbnm's Avatar
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    I think I have come to the conclusion that Nintendo completely smurfed up. Innovation? How about 3D visor? What about gyros for force feed back on analog stuff. While this idea seems okay they made the controller completley unfunctional. They have taken a big step backwards and it will make a lot of games harder to play.

    On a funny side note, now Nintendo will get all the flak because people really will now have to aim a gun in FPS games. Nintendo taught me to murder people.

    EDIT: It would be cool if the released a device to plug into the 'controller' so that you could kind of learn matrial arts and other stuff like that. Maybe a real fighting game of sorts. But that isn't really using this POS controller.

  6. #21
    Banned MecaKane's Avatar
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    You can't even use the d-pad and A at the same time.

    Two buttons is really not enough.

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    Prinny God Recognized Member Endless's Avatar
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    Just because Nintendo's official controller looks like a remote/remotechuks now doesn't mean that there won't be standard pads in the future. Also, if you take the example of an adventure game, you won't be needing many buttons if you can use it like a virtual sword. That said, most of the entertainment will come from watching people play.

    And then there is Death

  8. #23
    Shlup's Retired Pimp Recognized Member Raistlin's Avatar
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    Quote Originally Posted by MecaKane
    You can't even use the d-pad and A at the same time.

    Two buttons is really not enough.
    Exactly.

    Just because Nintendo's official controller looks like a remote/remotechuks now doesn't mean that there won't be standard pads in the future.
    But why would they even bother making this piece of crap, anyway?

    Also, if you take the example of an adventure game, you won't be needing many buttons if you can use it like a virtual sword.
    Yeah, if you want to go back to old-school Zelda GameBoy-style gaming.

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    Prinny God Recognized Member Endless's Avatar
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    I said "use it like a virtual sword". As in, I slice the air horizontally to make Link slice the enemy in a simuilar fashion. Do a circle motion and Link uses his spiral slash. How is that "gameboy style"?
    And they made it because they want to *gasp* innovate. You know, like the DS that everyone predicted would flop.

    And then there is Death

  10. #25
    Posts Occur in Real Time edczxcvbnm's Avatar
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    I don't think anyone predicted the DS would flop. People saw uses for the Touch screen and they saw uses for 2 screens. But on top of that it had 4 face buttons and the d pad so even if those didn't work out you could still have a normal game. That is the big difference.

  11. #26
    Those...eyebrows... Recognized Member XxSephirothxX's Avatar
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    I'm pretty sure the Revolution supports up to four GameCube controllers also, so hopefully third-party companies will still release "normal" games for the system and make use of the GCN controller.

  12. #27
    Banned Destai's Avatar
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    Alright, to the whiny emos in the audience, Between both parts of the controller I can see as many buttons on the gamecube controller as the revolution one.
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  13. #28

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    It looks nice.
    Last edited by ughhis; 09-16-2005 at 06:18 PM.

  14. #29
    Posts Occur in Real Time edczxcvbnm's Avatar
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    I Count 4 buttons compared to 7 on the cube

    A,B,Z1,Z2
    A,B,X,Y,Z,L,R

    I think a,b will be do the same as A,B even if they don't the point is mute as you would have to move your hand just to reach them. If you want to count the start button then add it to both controllers. Either way I see it as coming up short 4 buttons compared to the competition.

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    Banned Destai's Avatar
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    Quote Originally Posted by edczxcvbnm
    I Count 4 buttons compared to 7 on the cube

    A,B,Z1,Z2
    A,B,X,Y,Z,L,R

    I think a,b will be do the same as A,B even if they don't the point is mute as you would have to move your hand just to reach them. If you want to count the start button then add it to both controllers. Either way I see it as coming up short 4 buttons compared to the competition.
    Well I genuinely dont think the second a, b, will work as the same button, but even if it is wasnt having too many buttons what sucked about the n64? I've always seen simplicty portrayed as a good thing and this controller looks fun. Im also wondering wether moving the controller itself will have any effect from the use of it in the trailer.
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