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Thread: whats the worst ff in your opinion

  1. #46
    What You Say? Recognized Member BG-57's Avatar
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    Quote Originally Posted by The Shoeless Hobo
    I disliked FFI, FFIX and FFX-2 as well as the Final Fantasy that had Cecil in it. I don't dislike Cecil, I just don't know if this Final Fantasy is IV or V.
    Final Fantasy IV, aka Final Fantasy II on SNES. It was rereleased as FFIV on PSX.

    Interesting, I thought FFIV's plot was even better than FFVI's as far as the SNES FF's went. Although I didn't care for rigidly defined character classes.

    I thought FFV had a much worse plot than either FFIV or FFVI, but the flexible job system partially made up for it.

  2. #47
    Draw the Drapes Recognized Member rubah's Avatar
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    Quote Originally Posted by The Shoeless Hobo
    I disliked FFI, FFIX and FFX-2 aswell as the Final Fantasy that had Cecil in it. I don't dislike Cecil, I just don't know if this Final Fantasy is IV or V.

    But I like in order of preference:

    1. FF6 & FF7 (Draw)
    2. FF8
    3. The Final Fantasy with only four main characters (Where you choose jobs for them(On SNES))
    3. FFMQ
    4. FFX

    The rest I havn't played.
    the one you don't like is ff4, and your third place favorite is ff5.

  3. #48
    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    Least Favorites with ration explanations as to why:

    FFVII: I just didn't get into the storyline (and I've played it several times, so it's not for lack of knowing it), I thought the characters were uninteresting, and the whole "LETS MAKE EVERYTHING ÜBER-EPIC TO THE POINT WHERE EVEN THE NPCS ARE CHEWING THE SCENERY!!!" It just wasn't the sort of thing I get into. The materia system was fun, but I like class based RPGs more.

    FFIX: I thought this game was trying to straddle the old-school/new-school fence too hard. On the one hand, it had a very new-school battle system what with trance mode and equippable abilities (I don't like having to spend 5 hours on some silly sidequest just to get good abilities, for the record), but it also had a more "uh oh! villains! let's rescure the president and save the babes!" old school feel. Many people say that being medieval makes it old school. Well, for one thing, it's rennaisancey, not medieval, and for another, no it doesn't. The whole thing just came off as going in two directions at once for me, and I wasn't all that into it. The translation was really good though.

    FFIV: It's not that I don't like it, it's that having completely fixed classes on characters you have no control over the presence of in the party just seems like such a huge step backwards for Final Fantasy to me. In FFI you got to choose your job. In FFIII you got to choose your job at any time. In FFII you could make any character do whatever you wanted to do, there were no jobs. FFIV not only pre-determined all your characters's jobs, but you couldn't even select between them. Couple that with the game's reluctance to let anyone's deaths be meaningful (Yang, Palom, Porom, Cid and Edward are all fine in the end), and the whole "well remember that thing that I just said was our last chance 5 minutes ago? I was lying. THIS is our last chance" story progression just rubs me the wrong way. It is fun though.

    FFCC: I'm forced to side with my detractors on this one. I'm not quite sure what SE was thinking with the battle system, but it's too convoluted and slow, and there's too much necessity to repeat levels (which get harder every time you beat them). It's not that it's not fun, it's that they could have done a better job. If you want to see how much fun this game could have been, play Legend of Zelda: Four Swords Adventures. I can't even begin to explain how much more well executed that game was.

    FFMQ: I do not dislike this game. I like this game, but I DO dislike one thing in particular. The battles are all VERY easy. You can walk into a dungeon completely unprepared and pretty much just hit attack the whole time and you'll be fine. This isn't a bad thing in and of itself, but the fact that you have to fight so many of these easy battles is VERY discouraging to newbie RPG players, which is apparently who this game was designed to accomodate. The HP display as a bar was a step in the right direction, as were the graphics and music, and even the story and dialogue and jobless "you get all the magic and weapons!" system, but they really should have made the battles less numerous.

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