It seems easier just to learn to program and make a game, then to learn some half assed scripting language.
It seems easier just to learn to program and make a game, then to learn some half assed scripting language.
That's a pretty cool idea there. I think I will take you up on that offer. A lot of people are using the side-view FF system, but I honestly don't think that type of system is all that great. I'll stick with the Lufia style, because it doesn't seem as cool when the enemy is facing the side of the screen rather than looking straight at you at your computer chair. The advantage to the FF system is that you can see your characters attacking, but with the Lufia style characters, that advantage is quickly nullified.
Of course, for the really, really big enemies (the final boss), I'm going to give no graphic to the monster and set the battle background to be the boss itself.
To hell with Battletoads and Double Dragon.
THIS is the ultimate team.
Sweet. Now I can make the game pimp planet! Run around and smurf bitches and take their money! Greatness will be mine.
It's really very fun, but you're right. It has a pretty steep learning curve at the beginning, even if you don't mess with the scripts.
You can use the F1 or right click help in the actual game, but even with that it's still very confusing to start. It's pretty much almost a necessity to use rmxp.net when you have problems and need to ask a technical question or if you need to view an archive of similar problem.
A very, very knowledgable RPGXP user at Gamefaqs made these tutorials, and they're a great help. You should definitely look into them at his tutorial page
If you're still having problems with executing some of the events, you can PM me if you need help. Be warned, I know absolutely nothing about Ruby Scripting, so I can't help you there. It's probably best to ask the folks at the rmxp forums for that kind of help.
To hell with Battletoads and Double Dragon.
THIS is the ultimate team.
yes.Originally Posted by Optium
Edit: To whomever is actually designing this game, is it at all possible to give it a Final Fantasy Tactics like battle system? (Yeah, I know Im probably asking way to much.)
Quick question: what instrument(s) do you play and what programs do you
use for music making?
Me: piano (some guitar and violin, but not much...I basically teach myself
any instrument which I have available to myself, and those are the only
three that I've acquired), and I use Live, little bit of Cubase, and some
FL Studio.
.opt
I was messing around with this today. I wanted to make a ship with the ship tileset. I couldn't figure it out.
it takes awhile if your dumber then others like me, but once you mess around with it a little, it becomes a walk in the park.