It has been a while but I can give it a shot.Originally Posted by radyk05
It has been a while but I can give it a shot.Originally Posted by radyk05
...yes.Originally Posted by Neel With A Hat
Yeah. Sorry guys. Bad wording on my part. Somewhere along the line I asked for a proof when all that was required was a solution.Originally Posted by Neel With A Hat
*blush*
So embarassed. So much for being good at maths.
Yes the 45 degree path is shorter. As long as your minute stairsteps have a definite length, each individual staircase is an exact replica of the full coordinate square between (0,0) and (1,1) and each stairstep can be more quickly traversed by taking the hypotenuse rather than both sides of the stairstep. The smaller the size of each stairstep, the more stairsteps are necessary to cover the full distance, and although each tiny stairstep is closer in length to the actual hypotenuse, say perahps a difference of .00001, you will have to travel 100000 of these steps to arrive at the point (1,1).Originally Posted by Neel With A Hat
Or do you want a more formal proof?
X = horizontal distance traveled = 1
Y = vertical distance traveled = 1
X+Y = 2
k = number of steps (let's say for convenience that each step is the same size, although it doesn't matter whether they are or not)
distance of each step horizontal = D<sub>h</sub>
distance of each step vertical = D<sub>v</sub>
D<sub>h</sub> = X/k
D<sub>v</sub> = Y/k
D<sub>total per step</sub> = X/k + Y/k
D<sub>interval</sub> = D<sub>total per step</sub> * k
D<sub>interval</sub> = k(X/k + Y/k) = k(X/k) + k(Y/k) = x+y = 2
this is true regardless of the value of K and is thus independent of the value of K (the number of steps)
therefore:
lim<sub>k-oo</sub> D<sub>interval</sub> = lim<sub>k-oo</sub> (X+Y) = lim<sub>k-oo</sub> (2) = 2.
a projetile that is fired with an initial velocity v at an angle θ will pass through two points at hight h. show that, if the gun is set for maximun reach, the distance between the two points is
d = v/g * (v^2 - 4*g*h)^(1/2)
where g stands for the gravitational acceleration.
i'm going to make things a bit easier for those who haven't taken a physics or calculus course:
remember that we're dealing in two dimenssions so,
velocity in y, vy = sin θ * v
velocity in x, vx = cos θ * v
the equation for movement are:
x = xinitial + vx,initial * t
y = yinitial + vy,initial + (1/2) * g * t^2
where t stands for time.
that is all that you need.
have fun, i sure did.
Last edited by radyk05; 09-24-2005 at 07:00 AM.
Math looks so ugly typed out.
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When I grow up, I want to go toBovineTrump University! - Ralph Wiggum
yes it does.Originally Posted by Del Murder
I sense a typo.Originally Posted by radyk05
Edit:
Try y = y<sub>0</sub> + v<sub>y,0</sub> * t - (1/2) * g * t²
Edit2:
While I'm at it:
v<sub>x</sub> = dx/dt = v<sub>x,0</sub>
v<sub>y</sub> = dy/dt = v<sub>y,0</sub> - g * t
At the max height reached, v<sub>y</sub> = 0, therefore t<sub>max height</sub> = v<sub>y,0</sub>/g
At that t<sub>max height</sub>, half the horizontal distance is covered, so x<sub>max height</sub> = x<sub>0</sub> + v<sub>x,0</sub> * v<sub>y,0</sub>/g = sin θ * v * cos θ * v /g, which is max for θ = pi/4.
Now we can clean the mess, and rewrite:
x = x<sub>0</sub> + sqrt(2)/2 * v * t
y = y<sub>0</sub> + sqrt(2)/2 * v * t - (1/2) * g * t²
Now, let's take a point y<sub>h</sub>.
y<sub>h</sub> = y<sub>0</sub> + sqrt(2)/2 * v * t<sub>h</sub> - (1/2) * g * t<sub>h</sub>²
h = y<sub>h</sub> - y<sub>0</sub>
h = sqrt(2)/2 * v * t<sub>h</sub> - (1/2) * g * t<sub>h</sub>²
We solve this for t<sub>h</sub>, we get:
t<sub>h,2</sub> = sqrt(2)/2g *(v + sqrt(v² - 4*h*g))
and
t<sub>h,1</sub> = sqrt(2)/2g *(v - sqrt(v² - 4*h*g))
d = x<sub>2</sub> - x<sub>1</sub> = sqrt(2)/2 * v * (t<sub>h,2</sub> - t<sub>h,1</sub>)
d = sqrt(2)/2 * v * (sqrt(2)/2g *(v + sqrt(v² - 4*h*g)) - sqrt(2)/2g *(v - sqrt(v² - 4*h*g)))
d = v/g * sqrt(v² -4*h*g)
Last edited by Endless; 09-24-2005 at 11:04 AM.
And then there is Death
Prove 2.9999999~ doesn't = 3![]()
...
Pi is exactly 3!
Money, power, sex... and elephants.
-- Capt. Simon Illyan, ImpSec
Math? *vomits*
("x=none of the above" is for wusses)
*two golden stars for endless* (one is for fixing the equation)
Yes, eestlinc. Moreover, the "paradox" illustrates the fact that linear paths don't need to be approximated, and illustrates how problems arise as a result.
or rather, prove that it does.Originally Posted by theundeadmonkey
Oh my God man my brain hurts! The college professor had to start this. I took that quiz and made a 42. Gosh nerds man!!!! I'm staying out of this thread now and beware that first question was just a warm up from Lyde and do you think that Quistis looks more like a librarian or a math teacher than a military teacher? Yes I do.