That certaintly is interesting. This isn't the first time I hear of dislike for the FF Legends. I'm curious to know why some of these games were disliked.Originally Posted by Autumn Rain
The first one is an absolute masterpiece. Its message transcends the trivial conflicts you normally see in video games. You don't get revenge on anyone and you don't save the world or any of that junk because it's the right thing to do. Its ultimate goal, expressed through the interaction of four worlds modeled from the religion of the Chinese Ssu Ling, is a very imaginative stab at what it means to live, and if living in God's Kingdom would really be as wonderful as you are lead to believe as a human being. I'm not going to spoil the game, but I will say it is definitely worth a full playthrough if you keep an open mind.
Legend II and III are not as good, although I do like Legend II as well. It borrows from pretty much every major form of mythology. The music in FF Legend II, as in Legend I, is wonderful. The battles are much better in the second one, although the game does get a little unbalanced towards the end. There's no deep, existential message in the second game. It's just good, clean fun.
Legend III had its problems, I won't deny that. It wasn't developed like the other SaGa games. The experience handouts in the game were pitifully messed up, but the battles were nice and fast. The boss fights were a lot of fun, but you get the feeling that because the boss fights last so long, levels really don't mean anything. When a boss takes 25 rounds to beat, what difference does leveling up twice and beating him in one less round mean?



					
				
					
					
					
						
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