The PS version, right? Yeah, Lunar: SSSC is one of the best RPGs ever made.
Lunar Legend sucks.
I enjoyed Lunar Legend somewhat, but I'd never say it was great. I'm guessing the Playstation version was better. And I beat Lunar 2 over the summer. The story was amazingly cliched and the voice acting was extremely painful.
I said I like Lunar: Silver Star Story. I've never played Lunar: The Silver Star, although I mean to. Lunar Legend bored me rather quickly. I may eventually trudge through it out of sheer devotion as a Lunar fan, though.
I've been curious exactly how Lunar Legend is different than The Silver Star or Silver Star Story, besides the obvious graphical changes, etc.
Those are the only significant ones I remember off the top of the head, but I'm sure there are more. I know that a lot of the changes were based on the SSS novels.
- As opposed to showing up later on, Nash is present in Burg at the very beginning of the game and now has intentions of becoming a Dragonmaster.
- Instead of messing around with a lighthouse (TSS) or fighting a sea monster (SSS) to get out of Saith, you have to hide in barrels amongst a pirate crew's cargo (which is beer in the Japanese version and apples ^_^;; in the American version).
You're currently doing yourself a disservice.
Where's the difference?? One word. I think it said Lunar Silver star story was for some system but Lunar SSS Comeplete was the PS1 remake or something...Originally Posted by Kawaii Ryűkishi
If those were the only real changes made, or if the rest of the changes were in that same vein, what, exactly, made it so much worse? Was it just that you'd already played the original enough to be bored with the storyline, or that Legend was, for some other reason, less fun to play?
EDIT: I'm just curious, as I've heard several people say it sucked, but never really a precise reason why.
Last edited by XxSephirothxX; 09-11-2005 at 05:15 AM.
http://forums.eyesonff.com/showpost....71&postcount=3Originally Posted by Chaos Prophecy.Crash..
Originally Posted by Azar With A Hat
- The movement element that made the battle system so unique was removed. A Limit Break kind of system was added, but it was hardly a sufficient consolation.
- The voice acting that added so much to the game's personality was removed. I really doubt that LL used so much of the GBA's capacity that they had no room for some voice clips, as seen in the GBA Castlevania games.
- I personally haven't played enough of the game to make an accurate judgment on this, but the consensus among fans is that the translation is terribly drab.
- Instead of animated cut scenes, still images from SSS's cut scenes are used. (Lunar: Dragon Song also uses stills, but the difference is that those images were created specifically to be stills, as opposed to acting as Cliff Notes from another game's scenes. It changes a lot.)
- The graphics were generally satisfactory, but given that they had to be compared against SSS's sprites, they were underwhelming.
- It wasn't changed enough from SSS to really justify yet another remake of TSS's story. In fact, even if it had been changed a whole lot, it probably would still have been one remake too many.
That basically sounds like Lunar 2: Eternal Blue but with a good story and decent voice acting, which would be a very good game indeed.
Lunar Legend, a rehash of a remake and a game with no voice acting, sounds to you like Lunar 2: Eternal Blue with a good story and decent voice acting?