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Funkadelic Jammer
I did really enjoy this game, but looking back on it, there were a few things that annoyed me.
The main thing that annoyed me was the skill system. It was great that you equipped different armour and weapons to learn skills, but I still have no idea what the hell a lot of the skills and abilities are for. Like Locomotion for instance. And why on earth you needed Man Eater to be effective against humans, and Stone Killer to be effective against those enemies, and bird killer, and bug killer, and devil killer, and so on.
My point is, is that there were too many different skills, and no obvious ingame explanation for them (unless I missed something). And healer, and gamble defense, for instance. They sound obvious, but I didn't see them make any difference. As well, how do you use Mug?
As well, while there was a nice, light, la-ti-da feel to the game, I found the music to be a little too silly. I'm back playing FFVI now, and the even though it's a 16 bit game, the music is by far better in my opinion. It gives you a better feel to the game's setting. Some of the music in FFIX was just strange, like Linblum Castle's music. It just didn't set the atmosphere for me.
As well, I found the Trance mode to be pretty pointless. They rarely ever went into trance for me. Sometimes they did, but at the very end of a fight, and at which point I didn't get to do much with it, anyways. And even then, there wasn't anything drastically different about Garnet's and Steiner's trances when in effect, either. Zidane's were different, but really not that eye catching, where he runs up and slashes the hell out of the enemies, unlike Squall's Lionheart, Tidus' Blitz Ace, Cloud's different limit breaks, Zell's dual, etc. I didn't even get trance activated enough to see all of Zidane's different moves.
However, the ending FMV was amazing, the game had a great storyline, and the world was beautiful. I found just flying around in the airship, looking at the lush landscape to be enjoyable. As well, the game script was great, in that the characters seemed to have more personality than say FFVIII, for instance. And the battle system was great, too.
But I guess, I would have liked to have seen the skill system, trance and the music to be done differently. Well, the skill system itself was neat, but there were just too many different, obscure skills. And I found I could never have enough skills equipped with the need for more ore slots.
Anyways, while I liked this game, I figured I'd add what I didn't like, to keep consistent with this topic.
Last edited by crazybayman; 11-02-2005 at 02:04 PM.
WICKED-AWESOME SIG.
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