AgreedOriginally Posted by DJZen
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AgreedOriginally Posted by DJZen
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Vaan - "Hey, you!"
Penelo - "Yeah, you! The one reading this sig at this very moment!"
Vaan - "Interested in playing FFXII International Zodiac Job system?"
Ashe - "But you have no knowledge of the Japanese language?"
Fran - "....We could help...."
Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"
http://forums.eyesonff.com/final-fan...ther-info.html
I want them on PSP, I don't want a Game Boy.
I'm still having orgasms thinking about this port. *orgasm* UHG![]()
Well, I guess that I won't complain if they make it unbearably easy for GBA, the original wasn't a challenge by any means either.Still, I'd love to do a secret dungeon with a floor for every different area in the game, crammed into one dungeon.
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And then...we get to fight that Kaiser Dragon guy. Tasty.
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First noble truth: there is suffering.Originally Posted by SiriusSpells
It's more like "To live is to suffer," but yeah.
@ Rengori: FFVI. FFV was challenging in some parts, but not unbearable. FFVI has far too many tricks to abuse to level up and defeat bosses with ease. (Not to mention the Moogle Charm.) So it'll be even easier on GBA, somehow. (Unless they stop tuning down the difficulty on these remakes.)
Well, of course if it's your first time through the game and you haven't obtained knowledge of the numerous (and I mean there are alot of 'em) tricks and bugs in FFVI, then it would be somewhat difficult. Same goes for FFV too, though it doesn't have any highly noticeable tricks/bugs/etc.![]()
V and VI i thought were the hardest two in the series. I'm actually hoping they'll be harder on the GBA. That would rock.
If anything they'll be easier for the GBA with new bonus dungeons and the like. And the jump command will get nerfed.
I can hope though. However I can't really bring myself to care much about V, new jobs don't really do it for me. VI, on the other hand, is what really gets me going. Having it on the DS is better than Crack.
I heard that 5 and 6 are going to be translated by the guy who did Star Ocean:Till the end of time not Ted Woosley.