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Thread: need a good mmo

  1. #31
    I might..depend on you.. Lionx's Avatar
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    I wasnt saying FFXI is better than GW, i am just saying that the subjob system is similar yet at the same time different because of the focus on the games. FFXI focuses exclusively on group play when GW isnt all about group play(i am pretty sure its not as entensive if it is).

    As for the story, currently GW's story cannot possibly beat FFXI's since XI is more established. :P Granted some parts of FFXI arent extremely detailed as it should, but still way more superior currently.

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  2. #32
    toxic nerd noir Lindy's Avatar
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    FFXI requires vast quantities of time to find a party to do anything, and then if you get a bad party you end up losing more EXP than you gain, hooray at 10% loss when you die, AND you can level down. Without a party, it's endless, ineffective solo-grind on identical monsters, because they couldn't even be bothered to palette swap most enemies.

    Enjoy having a system with huge customisation with main and sub jobs, but yet you're only accepted with fixed and specific class combos, anything other than that being sidelined because you're "not effective".

    Also enjoy looking identical to everyone else, INCLUDING the NPCs, no matter what level you are.

    And boy, isn't it fun to have to spend half an hour travelling anywhere only to be attacked and killed on the way!

    Oh yeah, but it gets FUN once you get to level 60, but what's the point of playing a game that has nothing enjoyable to it JUST to get to level 60 when it's fun, when you could just play something else that you'd enjoy all the way through?

    Oh, and GW is entirely group play, soloing is impossible.

  3. #33
    Fireblade13's Avatar
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    i WANT one with a $0 monthly fee and I heard that would be guild wars
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  4. #34
    Frunklemaster Optium's Avatar
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    Ultima Online was the one and only MMORPG.

    I think it was the first too, the free server I played on was amazing,
    awesome people, played for like 5 years. Still have a bunch of good friends
    who I met there, in fact there were a few people who got married after
    meeting in the game. Sort of...wierd....ehhhh. Yeah.

    .opt

  5. #35
    I might..depend on you.. Lionx's Avatar
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    FFXI requires vast quantities of time to find a party to do anything, and then if you get a bad party you end up losing more EXP than you gain, hooray at 10% loss when you die, AND you can level down. Without a party, it's endless, ineffective solo-grind on identical monsters, because they couldn't even be bothered to palette swap most enemies.
    Yes i do agree, there is a timesink, which however does attract some hardcore or more intensive players, its the only MMO that has kept me interested because its that much harder to do things which makes it more fulfilling when you do finish it with your friends. Its a plus or minus.

    I like the level down, you cant just kill yourself to reach your homepoint, stupidity is harshly punished too so take that idiots. Bad players these days wont get you killed, just look for another group or make your own or do something else. Its your fault if you lose more exp than you gain if you choose to stay longer than is needed and after you tried helping the situation the best you can.

    As for ineffective soloness, thats exactly what i liked about it, i hated RO and some other MMOs that let you solo most of the way through, THATS BORING. I like the way parties are. And pay attention to the monsters, alot of them have good design, and have varying sizes. A huge reason why they dont upgrade alot of them is because there are different DAT files for every monster, adding more will only increase its already huge 6-7GB full of data, inefficient considering the PS2 limitations and PS2's crappy draw rate. And you havent seen new monsters have you..? The ORIGINAL FFXI areas i can understand, but most zilart and chains of promathia areas are astounding. The reason why they dont update the old FFXI's design like the expansions is...why fix something old when you can push for something new..?

    As for armor, there has been alot more armor sets lately that are very beautiful in design, the reason why lower levels look the same is because SE stated they want newbs to be seperate from the higher leveled players. If anything they sorta already went against that with new Eisen, Seers, and Baron/Trader's set of gears which look great.

    Enjoy having a system with huge customisation with main and sub jobs, but yet you're only accepted with fixed and specific class combos, anything other than that being sidelined because you're "not effective".
    Somewhat untrue, different subs for different purposes. It is a little limited, but i feel it is very balanced either way.

    In any case, thats all i have to say to Lindy since its well..Lindy and he/she is like that :P Its a good laugh to see how serious the opinion somehow looks like truth. I never played GW, but it has its ups and downs too, i wonder how the expansions will be like and will it be mandatory or not to enjoy the game fully. That would be interesting to see.

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  6. #36

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    Quote Originally Posted by lionx
    I wasnt saying FFXI is better than GW, i am just saying that the subjob system is similar yet at the same time different because of the focus on the games. FFXI focuses exclusively on group play when GW isnt all about group play(i am pretty sure its not as entensive if it is).

    As for the story, currently GW's story cannot possibly beat FFXI's since XI is more established. :P Granted some parts of FFXI arent extremely detailed as it should, but still way more superior currently.
    Once again, comparing a game to another game you've never played (like you did with WoW). =P Everything you've said (apart from the story, I understand how deep FFXI's is and I haven't played too deeply into GW's story), is pretty much wrong.

    Go play Guild Wars and then come back to this thread.


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  7. #37
    toxic nerd noir Lindy's Avatar
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    Quote Originally Posted by lionx
    *all that stuff you said*
    I'm going on what I found from when I last played it, maybe stuff has changed, maybe it hasn't, but from all the people I've spoken to about it, it really holds true.

    You sit there for hours to find a party, only to head out and either die, have it break up, or spend yet more hours getting 1/10th of a level.

    I'd rather have a game I can hop into, play for a little while, and then hop out of again, and I like the option to solo if I want to play for just a little while. A hardcore game is fine, but when it's only out there to attract hardcore players, then what about anyone else who wants to play it? I liked the idea, I liked the concepts, but the execution is awful.

    Of course, RO is the biggest grindfest out there, but at least you could play and enjoy it for a little while because there was no real eventual goal, though I doubt I could ever go back to it now. It's very...dated.

  8. #38

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    Quote Originally Posted by Lindy
    I'm going on what I found from when I last played it, maybe stuff has changed, maybe it hasn't, but from all the people I've spoken to about it, it really holds true.

    You sit there for hours to find a party, only to head out and either die, have it break up, or spend yet more hours getting 1/10th of a level.

    I'd rather have a game I can hop into, play for a little while, and then hop out of again, and I like the option to solo if I want to play for just a little while. A hardcore game is fine, but when it's only out there to attract hardcore players, then what about anyone else who wants to play it? I liked the idea, I liked the concepts, but the execution is awful.

    Of course, RO is the biggest grindfest out there, but at least you could play and enjoy it for a little while because there was no real eventual goal, though I doubt I could ever go back to it now. It's very...dated.
    At higher levels, you might seek for just as long, but the parties are a lot better and you barely die. Ever. If you're just refering to Valkurm, well it's where new people start out, so that's why a lot of people die.

    It is a hardcore game, so what? Why try to make it something it's not? It's aimed for hardcore MMO'ers, and it still has other fun in there that's not grinding (a lot of other stuff might I add). The game has indeed change a lot since it was released in America, they have added new ways to solo and new things to do.

    I just don't understand how you'd expect people to want to play an MMORPG that is known to be hardcore, but want it to be less hardcore so they can play it? Why not just offer other games for them? It wasn't intended to be for a casual player and it's been out long enough to show this.

    Sure there's a grind in the game, but it still attracts a lot of players including myself. Just because you're not a hardcore player, doesn't mean the game is flawed in any way.


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  9. #39
    Δ As above, so below ∇ crashNUMBERS's Avatar
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    Didn't you already make this thread about 4 months ago or so??

  10. #40
    Markusdot Markus. D's Avatar
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    its always awesome when you put: GWing.

    in your msn personal status.

  11. #41
    Original Gamer fantasyjunkie's Avatar
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    Quote Originally Posted by Optium
    Ultima Online was the one and only MMORPG.

    I think it was the first too, the free server I played on was amazing,
    awesome people, played for like 5 years. Still have a bunch of good friends
    who I met there, in fact there were a few people who got married after
    meeting in the game. Sort of...weird....ehhhh. Yeah.

    .opt
    UO was totally awesome before Electronic Arts changed the entire game in one patch. grrrrrrrrrr. I played it for 3 years.

  12. #42
    Markusdot Markus. D's Avatar
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    the thing i find about most online multiplayer games is that you dont need skill to play... just blatent use of the same attack the the enemie dies (aka. RO, MS, CO etc).

    on Guild Wars you need to think and work together with your team, also... armour doesnt ultraly benifit you in this... so theres nearly no being hit for 1 damage and never dieing.

  13. #43
    I might..depend on you.. Lionx's Avatar
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    Lol i agree with you there on the skills mashing for some MMOs.. >< RO servers(some) give you no delay for moves so my friend who plays a Monk there just MASHES LITERALLY Extremity Fists and Grapes..and you see numbers FLYING everywhere...@_@;

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  14. #44
    toxic nerd noir Lindy's Avatar
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    Quote Originally Posted by Omecle
    At higher levels, you might seek for just as long, but the parties are a lot better and you barely die. Ever. If you're just refering to Valkurm, well it's where new people start out, so that's why a lot of people die.

    It is a hardcore game, so what? Why try to make it something it's not? It's aimed for hardcore MMO'ers, and it still has other fun in there that's not grinding (a lot of other stuff might I add). The game has indeed change a lot since it was released in America, they have added new ways to solo and new things to do.

    I just don't understand how you'd expect people to want to play an MMORPG that is known to be hardcore, but want it to be less hardcore so they can play it? Why not just offer other games for them? It wasn't intended to be for a casual player and it's been out long enough to show this.

    Sure there's a grind in the game, but it still attracts a lot of players including myself. Just because you're not a hardcore player, doesn't mean the game is flawed in any way.
    Actually, I am a pretty hardcore player, but I believe that games should be able to appeal to everyone, both hardcore and casual. I don't remember seeing ANYWHERE the words "For hardcore players only" on FFXI, so really, show me some official sources that state that and I'll roll with it.

    The alternatives to grind that I've seen are a limited and confusing PvP system and quests that are entirely divorced from the monster killing concept, which usually involve running half-way across the world and then back again, great fun. Don't get me started on the broken crafting system, because I really don't get how that many tools can break at once with nothing to show from it.

    The game IS horribly flawed in the way it's built, there are vast quantities I can list, here's a few :

    In order to party you have to fulfil a specific role, there's no freedom at all in that, the last I heard of it ONLY Black Mages can deal damage, and if anyone else tries then they usually never find any more parties after that, as well as the fact that you have to be in a party to go pretty much anywhere.

    I had a friend who was playing with some other people and had to leave to go eat dinner, he came back, they were miles ahead and he couldn't get back to them, a game where you have to sit down and actually PLAN when you play and who you play with just doesn't make any sense.

    How about that monster tag system, eh? You attack a monster, nobody else can attack it, sounds good, eh? Not really, considering monsters never stop chasing you and have the mystical ability to hit you from miles away, once you're after something you're stuck with it. Oh but sure, you can call for help! Except when you call for help, nobody gets any EXP or items from the monster, good one.

    The Primary/Secondary system sounds great, doesn't it? Except, with fixed stats your entire being relies on gear, and most of that gear is highly contentious, so enjoy joining that queue to kill the slime monster (I can't remember if it was a slime, something like that) that drops the ACC item you need for your Dark Knight, because you're utterly screwed without it!

    The fact that there is no "easy" or even "not hard" in FFXI is somewhat disgusting, that the game gives you no break at all and is just one big "%^&* you" from beginning to end.

    I'd say that was a pretty big flaw.

    Sure, gets fun at 60, but what's the point of going to 60 if you're not having fun along the way.

    But yeah, the story is pretty good, though I really wouldn't play it for that alone.

    Sure, you enjoy it with friends, but then watching paint dry is enjoyable with friends, but do you see everyone rushing out to buy tins of paint and brushes?

    And besides, part of really enjoying something is admitting it has it's flaws, yet you seem to think that the sun shines out of the back of FFXI. I've played a lot of MMO games, and those that I've enjoyed, I know are full of flaws, but the fun balances out with those. If you can't admit a game you're playing is flawed, then you're really trying too hard to fool yourself into something.

  15. #45

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    Can someone give me a link to ROSE's offical home page??? Please

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