I dont believe so, the PvP system is very well made in terms of balance in general, although uncapped and 30 caps some subjobs and gear makes things quite crazy xD, i dont find it very confusing at all, just most people dont put in the effort to try it out or read. I feel its pretty well done. Not the best mind you, but with introduction of exp, gil, and rankings, i find it more fun to participate. My WAR was 40, now its almost lvling up to 41 thanks to this PvP. My WHM lost 2K exp getting attacked by this Pirate NM on the ship, now its sorta made it up and past that with Ballista. Its fun too if you dont like partying and grinding(which i admit CAN become that way if you party hardcore).The alternatives to grind that I've seen are a limited and confusing PvP system and quests that are entirely divorced from the monster killing concept, which usually involve running half-way across the world and then back again, great fun. Don't get me started on the broken crafting system, because I really don't get how that many tools can break at once with nothing to show from it.
Quests do have NM killing and the sort too, although if you want to build fame you are probably better off not doing those since most do require a party to beat for NM fights. Alternatives to the grind now are NPC partner playing, you can summon an NPC for a limited ammount of time(therefore keeping with the partying system) and newly introduced are rings that can be used once a week to enhance exp(so a 200exp mob will be conisdered 250 in what i noticed in my last party when the item is used). It also makes soloing very much easier, if anything one person said that if it didnt limit you to one use per week, they(being 74) could probably solo high enough to hit 75. Granted partying is always better as the game revolves around that, but soloing isnt as unviable as it is once was you hit a certain level with the right things(never beats pt though).
The crafting system i find it to be fine, high end items are supposed to be rare and hard to get therefore it keeps in line with that. And items have to disappear somewhere, guild points and failures(as much as we hate them) help with that so there is no recycling of certain items.(and therefore a price decrease of them due to too much supply)
I actually find the party to be a good thing, i think its more of the asian mentality that its good to be a group and surpass things. The thing i hated when playing RO is that soloing IS viable in every single way for the most part, i didnt like that, and in WoW i didnt like that you can solo through most of the game.In order to party you have to fulfil a specific role, there's no freedom at all in that, the last I heard of it ONLY Black Mages can deal damage, and if anyone else tries then they usually never find any more parties after that, as well as the fact that you have to be in a party to go pretty much anywhere.
As far as i know, its not ONLY BLMs that can deal damage, RDMs can do fine, and you vastly underestimate SMN. WHM vs Undead is very deadly as well especially in a skillchain with decent Divine Skill.
Dont you plan when you need to get together with friends to do things too? Its the same with a party, there needs to be some commitment. Its how the game is when you play with other people, you dont go AFK for 1 hour leaving them stranded to do whatever. I find it to be a strength and weakness though for this point. As i agree a little, yet disagree a little at the same time.I had a friend who was playing with some other people and had to leave to go eat dinner, he came back, they were miles ahead and he couldn't get back to them, a game where you have to sit down and actually PLAN when you play and who you play with just doesn't make any sense.
Besides the running miles away thing and they still hit you(its not THAT huge though), yes, it would be good to level off of something, Call for Help, then let somelvl 75 person kill it in one blow AND get items and exp. Right..whats your solution to that then?How about that monster tag system, eh? You attack a monster, nobody else can attack it, sounds good, eh? Not really, considering monsters never stop chasing you and have the mystical ability to hit you from miles away, once you're after something you're stuck with it. Oh but sure, you can call for help! Except when you call for help, nobody gets any EXP or items from the monster, good one.
Untrue, it basicaly depends on the job, a MNK job that doesnt rely much besides punching the monster most of the time, like a DRK, does rely on gear more. However a job like a PLD or a NIN would rely on their decisions and skill they have in reacting to whats happening more. Like a WHM too at times, as long as your gear is not horrible(like lvl 50 with lvl 10 gear..no one in any game is gonna like that) the decisions you make matter more than a MNK. It should also make it easier to actually get the gear you need since outside of race, there is nominal differences(racial differences are only extreme in terms of HP and MP anyway).The Primary/Secondary system sounds great, doesn't it? Except, with fixed stats your entire being relies on gear, and most of that gear is highly contentious, so enjoy joining that queue to kill the slime monster (I can't remember if it was a slime, something like that) that drops the ACC item you need for your Dark Knight, because you're utterly screwed without it!
Last i know, DRKs dont get a - Accuracy Trait, that is a misconception of that DRK's high delay in attack Accuracy matters a little more, but they arent totally screwed without it. With introduction of Sushi you can forgo Acc gear(some parts anyway). Sniper Rings arent a need, its a luxury item, people were just in a fad for it before. Now there are good cheaper alternatives including the Shakree's ring(from the same slime, but because its rare/ex now and the previous ring is in a BCNM now, no one is camping that NM anymore besides for those who want that rare/ex ring), and Verener's Ring which is pretty cheap and is easy to quest once you beat Promyvion.
I still believe however that you hate it so much that you are refusing to find any positives, and is taking it to the opposite extremes. However the negatives you stated arent as negative as they are to me and i find FFXI to be absolutely fine. There is fun before you reach 60, otherwise do you think so many people still play today? Just because it isnt fun for you doesnt mean that its not fun for some of us, like WoW, i dont find it fun to solo but some do, so go ahead(just talking about that since FFXI and WoW's extremes seems to be this).
No game HAS to necessarily cater to everyone, if they want it to be more hardcore than you wish it then very well, dont play it, other people still can enjoy it without hearing about how much it sucks from you especially when someone else thinks those things are not as bad as they seem. FFXI is not perfect, i too find it slow at times and blah, however that doesnt mean that taking a few days off, i dont come back playing it with a new interest and vigor and find it to be a good game. WoW doesnt cater to me and GW probably wont as much as FFXI, but does that mean they suck ass? Hell no..they probably dont, they just dont appeal to me the same way.
EDIT: About ROSE..i think last i saw it, it was on the official RO site with a link to it. Tell me about how it is sometime hehe![]()