Quote Originally Posted by Sir Bahamut
That misses the point of a sequel. The idea of a sequel means showing what happens AFTER the Garden Party in the Ending. We'd only see the same thing again if you stayed behind with little Squall at the orphanage during the ending, which clearly cannot be defined as a sequel.

So no, a sequel would NOT be the exact same thing.



Although it's a good idea(sounds somewhat similar to FFV with all the parallel worlds and so on), there is no paradox in the origin of the phrase SeeD. You see, there are two ways to think of time in FF8:

1) A time that cannot be changed(ie. static time). It's impossible to change the past, and the future exists in the same way that the past does. In this type of time(the type I find the best interpretation of time in FF8) asking where the phrase SeeD came from is as meaningless as asking what the 'starting' point of a circle is. It's not the answer presents a paradox, it's that the question itself has no meaning.

2) A time that CAN be changed(ie. dynamic time). In a time where the past can be changed, it's clear enough that there must have been an 'original' time(because when Ultimecia goes back to the orphanage in the ending, she must have been changing something) which would naturally contain the origin of the phrase SeeD. In this time it's not there is no answer, it's that we can't ever know the answer.

This is discussed in more detail in the FAQ I've linked to several times on this forum.

On a final note, your idea could easily be based on something else and still work, but I think it's wrong to say the origin of SeeD presents a paradox.
Someone read my post! Yay!!!

I understand your point, but I hate the idea of fate. It is totally inaccurate, and while the game designers may have intended for it to be present in this game, I would rather not view it that way. Sticking total BS (which is what fate is) into a game is a good way to ruin it, and I like this game too much to see it ruined. So don't talk to me about fate.

La di da di da, I can't hear you...