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Thread: mistakes

  1. #16
    Banned GunbladeMaster's Avatar
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    okie
    than welcome to the world of final fantasy and those who dwell within it

  2. #17
    Eggstreme Wheelie Recognized Member Jiro's Avatar
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    and those of us who are trapped...
    Kidding!

    They see me rolling. They hating, patrolling.
    Trying to catch me riding dirty.


  3. #18
    Banned GunbladeMaster's Avatar
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    hehe
    "Praise the life and it shall give you games, Final Fantasy Games..."

  4. #19

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    *Smiles* Thank you very much!

    And if praising life gives me games-- I would have done that so long ago... but alas, no games have fallen on my lap for free (aside KH and FFX)


    "Someday I will be Queen, but I will always be myself.”-- Dagger; FFIX.

  5. #20

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    I know of a couple of mistakes in the game's programming, or "bugs" if you want to call them that.

    The first is that Marcus' values for statbonus points don't reset to 0 like they should when Eiko joins. This basically means Eiko will start with his statbonus values, and depending on how many levels Marcus gained and what you equipped him with Eiko could start with unusually high stats, and because her level isn't affected by his you can level Marcus as much as you want. In essence she has 196 levels to max her stats instead of 98 like everyone else.

    That one was discovered by rebirth flame 2002 at GameFAQs.

    -

    The second is a Trance bug.

    I was trying to figure out the internal mechanics of Trance, and in tests where I set the character's Spirit to less than 12 some very odd things happened. At Lv.1 and 11 Spirit Zidane got 18 turns in Trance. I thought I had messed up while testing because I didn't remember Quina getting that many turns at Lv.1 and his/her Spirit is 11 at that level.

    Anyway, turns out that Trance is slightly bugged when dealing with very low Spirit. It works fine for 12 Spirit and up. The only time you'd ever see an example of this bug is if Quina is in the party at Lv.1 and isn't equipped with an item that raises Spirit. From Lv.4 to Lv.6 Quina can get 64 turns in Trance o_o

    I kinda discovered this one, but Terence (also from GameFAQs) figured out the specifics behind Trance and confirmed that what I saw was a bug and not caused by anything I had done while testing.

  6. #21
    Holy Dragoon Kain <3 Recognized Member KoShiatar's Avatar
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    So paradoxically it could be an advantage to keep a very low Spirit stat..but I suppose it's impossible once you level up...

  7. #22

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    It's only possible with Quina before Lv.7, because at Lv.7 s/he will get an extra point anyway.

  8. #23

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    yeah but who cares about all that

  9. #24

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    Quote Originally Posted by RaidenWeb17
    yeah but who cares about all that
    You'd be surprised at how many people are interested in game mechanics, even if only as a curiousity. There are people who will hack a game to bits and pieces figuring this stuff out, whether it be just to amuse themselves (like I do) or to actually learn something about programming so they might make their owns games or patches for games they like. It's important to know how a battle system works when devising challenge games, too.

    There are also people who race through a game by power-levelling and mashing the X button with a party full of tanks while paying attention to nothing, and those people usually end up on a board like this begging for help after getting their asses handed to them by some late-game boss, a boss they could have beaten easily had they paid any attention to battle mechanics. I'm thinking of FFVIII here, by far the easiest game ever for anyone with an attention span of two minutes and the hardest for anyone who's strategy is "hit X a lot".

    Anyway, fflover100 asked if anyone had found any mistakes in this game, and I have found two. Being the type of mistakes they are they required a bit of explanation, so...

    If you don't like that don't respond to my posts, k?

    thx

    Edit by D: Toned it down

  10. #25

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    The first is that Marcus' values for statbonus points don't reset to 0 like they should when Eiko joins. This basically means Eiko will start with his statbonus values, and depending on how many levels Marcus gained and what you equipped him with Eiko could start with unusually high stats, and because her level isn't affected by his you can level Marcus as much as you want. In essence she has 196 levels to max her stats instead of 98 like everyone else.

    That one was discovered by rebirth flame 2002 at GameFAQs.
    Would this allow Eiko to have 9999hp like amarant?

    Thanks Jess1 for the awesome sig!!!
    Heh, heh, heh
    Join my latest RP, Magi of Greece, http://forums.eyesonff.com/showthread.php?t=77394

  11. #26

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    If she had the Hp+% abilities then it would be 9999, but because she doesn't it's 8957.

  12. #27
    A Big Deal? Recognized Member Big D's Avatar
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    Hmm... so, Eiko's initial stats are directly affected by the levels and equipment bonuses that Marcus is carrying, when he stops being a playable character?

    I'd heard rumours, but didn't realise this was true until now.

  13. #28

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    http://db.gamefaqs.com/console/psx/f...iko_glitch.txt

    I'm working on an update right now actually after realizing how horrible that guide is. My math sucks.

  14. #29
    Holy Dragoon Kain <3 Recognized Member KoShiatar's Avatar
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    I just discovered today that in the Italian version, when you meet Beatrix in the ruins of Alexandria in disc 3, instead of giving you "il granato" (the garnet) she hands you "la granata" (the hand grenade). So Dagger ends up saying something like "Oh, this is the fabled hand grenade!"

    I wonder what evocation you can learn with it... &#172;.&#172;

  15. #30
    Puppy Kat Azure's Avatar
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    The Holy Hand Grenade of Antioch!
    Can a heart still break after it's stopped beating?

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