good but can you make it readable plaz
good but can you make it readable plaz
HELL NO! READABILITY IS FOR FAGGOTY BUTTF**KING PUSSIES LIKE YOU! I NEED L33TSPEAK CUZ IT'S EXTREME!!!!!![]()
Brownie points for anyone who gets the reference, as it's integral in a couple of my limits. However, my limit gauge isn't like a normal limit gauge. Instead, I have a Douchebag Gauge. When it's up to full, I can execute an attack of incredible douchebaggery that owns the enemy's FACE!
Level 1
~Relativity: I go get a whiteboard and proceed to derive Einstein's equations of special and general relativity. It inflicts Confusion on basically anyone except Hojo or Cid, but I can beat Hojo's weak ass down with normal attacks anyway, and Cid's on my side.
~Off-Kilter Statement: The things I can say can freeze even the most battle-hardened of Internet warriors. And if it can do that, you can sure as hell bet it'll pause people who actually live in reality.
Level 2
~Flare: This isn't the spell, but rather an actual long-burning flare that I'll light and shove in an enemy's face, inflicting blindness and heavy heat damage. However, depending on the length of time my Douchebage Gauge is at full, I'll occasionally drop it and suffer some damage, too. The sooner I throw it, the better.
~Wookiee Roar: Not to sound conceited, but I kick ass at the Wookiee Roar. I'm so good, I can make people think there are actual Wookiees coming after them. As large and hairy as I am, it's not hard to believe.
Level 3
~Djem-So Kata: Who knows the names of all the lightsaber combat forms? Yeah. Djem-So is Form V, a very aggressive style of lightsaber combat practiced by Anakin Skywalker and his son. It basically involves beating the bloody living hell out of your enemy; he can't hurt you if he's destroyed. This is a defensive limit, despite its nature.
~Desk Throw: In a move I'm locally famous for, I throw a desk at an enemy. It hurts pretty hardcore.
Level 4
~The Extreme: This is like the Djem-So Kata, save that it's a lot less focused and a lot more frightening. I've developed the skill to exude an aura of "if you so much as breathe on me wrong, I'll teach you how pain can be a religious experience." Complete with facial twitches, feral snarls, indecipherable words spoken in unholy languages, and lots of blood spewing from the other guy, this is the only honest limit break I have, and no one wants to be on the receiving end of it. I'll use anything that's around for it, from blunt weapons to my bare hands. The only drawback is that I can't actually do it unless someone's life is in danger, or I'll get sent to the big house.
ok then, no limit 5.Originally Posted by Maiyo_Yoem
k for limt 4
no /win, and instead
Last hope: "please give me the stength!" Summons the power of all those who have suffered and are willing to help from beyond. Then concentrates all the energy into a powerful beam of holy light, killing weaker enemies (like random encounter enemies, except for ones equal to or greater then you strength). After the blast, it powers up the stats of all party members and last for the whole match. Also Quick Limit gain, limit bar goes up about 1/4 each turn for the caster untill after the next limit break. (attacks all, damage limit break, can only be used once per match)
okay 1st off half the time i don't like reading a lot of things on the net and if it's all together like that it make me feel like not reading it and i wasn't asking you dumassOriginally Posted by ?????
LEVEL 1: BUFFNESS= allows party to make every attack 9999999999999(works on bosses) until battle is over
ULTRA CURE= adds 99999999 more health max and heals completly until battle is over
LEVEL 2: SUMMON RUBY WEAPON= enuff said
SUMMON EMERALD WEAPON= enuff said
LEVEL 3:PARTY+ = allows more then three people to fight on your side in battle until battle is over
LEVEL 4 : ULTIMATE ANNHILATION= completely destroys field and enimes and is stronger than super nova and(SPOILER)the lifestream can't block it so if i unleash it were all screwed so don't @#$! with me(this can't be stopped by anyone)
wow... all your limits sound good but too overpowered...
mine are as followed:
Level 1:
Double Slash (like the - I run to an enemy and slash the enemy twice (with my medium sized katana) for double damage.
Moment of Peace - I dig my katana into the ground in front of me, three "streams" of green light (lifestream) emit out, curing the entire party for 1/3 health.
Level 2:
Ninja's Death - I raise my sword, point it at the middle of the enemy group, then multiple ninja stars (4 per enemy) hit the enemy for non - elemental normal damage.
Group Revenge - I raise my sword, red streams of light flow out towards my body as well as allies, then we all rush foward, attack at the same time (normal damage), and gain the same amount of HP that damage has been inflicted - regardless of enemy type (therefore ignore weapon elemental and if enemy is undead). (If more than three enemies are present, illusions of myself appear [number = enemies more then three] and also attack the enemy, however they don't gain HP (obviously) and disappear once limit breaks is over)
Level 3:
Elixir of Life (possibly most useless of my limits) - can target either single ally (or myself) or single enemy. Similar to Moment of Peace however only affects single ally (the green stream's of light hits the ally or myself instantly bringing them back to life [if they are dead] with max health and mp] or hits undead enemy for 9999 damage.
Anger of the Planet: Green streams of light comeout of the ground, surround me, then I run to a single enemy and attack for around 5 times - normal damage. (Each hit results in me gaining 50 mp regardless if enemy has any MP or not)
Level 4 (therefore my most broken limit):
The Trial of the Illusions (combination of Moment of Peace and a new limit) - I dig my katana into the ground in front of me, three "streams" of green light (lifestream) emit out, curing the entire party for 1/2 health and 1/2 mp as well as curing any status ailments, I take back my katana as illusions of me form (number of illusions formed = number of enemies - me), then the illusions and me run to the enemies and attack them for 10 times (each attack doing double non - elemental damage).
P/s: I tried not to overpower my limits (except for The Trial of the Illusions).
Signature removed for exceeding the 250 pixel height limit (including text)
~Void
Lvl 1 (linked)
A Chocobo!! : 3 chocobos enter the battle scene, doing normal damage to all enemies as they "stampede" pass.
Mount Chocobo : =Angelus= Bribes the chocobos with enough nuts, to persuade them to stay and fight the battle. Characters now do more damage with physical attacks as they can charge with the chocobo.
Lvl 2 (linked)
Vicious Fruff: Chocobos dive in to do their trademark Chocobo kick on a random enemy each, then flings a pillow doing further damage.
????: OmniGosh... Chocobos can use magic now?!?! random negative effects is inflicted on all opponents..
Lvl 3 (linked)
Lucky Gal: An Enchanting Cute Bunny girl enters the battle briefly, to bestow upon the party Increased Luck, Increased Hp, Double Exp Double Items Double Gil for this battle.
Mug Hard ^_^ :
Chocobos are thieving creatures... While throwing some nuts in the midsts of the enemies, The Chocobos go berserk, plowing a good share of their Hp away with several consecutive attacks. When they are finished, they typically come back with any item that could have been stolen from them.
Lvl 4 (linked)
Watch out!! Its the ChocoboKing!!: A Fat Chocobo falls from the sky, doing massive damage to all enemies. This Chocobo stays until the end of battle, or slain has stats and abilities that improves as the party progresses.
Starting stats and abilities, 4500/4500 hp, 400/400 mp, Decent attack, has the ability to learn and use any enemy skill attainable, passively increases the party's dexterity as well as give the auto-effect Regen.
Where to get Watch out!! Its the ChocoboKing!!, after mastering 3 Choco/Mog Materia, revisit the Chocobo Farm. You'd realise that the Chocobos there have somehow escaped from the Farm. Chocobilly pleas with you to help bring them back. Agreeing would toggle the Recapture the Chocobos mini-game. Altogether there are 5 Chocobos around the area. 1st is hiding right outside the Barn. Walk up to it slowly, or it'd run away. Then press Select to throw a nut and capture it. If you fail, simply exit the screen and re-enter, it'd be right where it was just minutes ago..
The second would be running from the a Midgar Zolum, Save it from its clutches, and it'd gratefully follow you home.
The rest.... Go find yourselfafter acquiring all 5 chocobos, Chocobilly gives you this final addition to his Limit Break.
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Last edited by =Angelus=; 11-10-2005 at 11:24 AM.
LittleMissAwesome will always be my favourite Twin!!
~We lose the certain things, as we seek the uncertain ones..~
This is a only 1 limmit break per level list, pretty much like Vincent's set of limmit breaks.
1) Hi, Charlie!: Summons the godly beaver of overwhelming confusion who will fight instead of your party until it's defeated.
Charlie stats:
HP: 3xSummoners HP
Str: 200
Def: 125
Mag: 100
Magdef: 25
Speed: 125
Moves:
Confusion-All
Confusion (NEVER miss as long as the enemy isn't protected against confusion)
Beaver Strength (doubles attack power and critical hit chanse the next time you attack pshycically)
Hamster Hammer (powerful pshycical attack that may cause confusion).
2) Hi, Lucy!: Summons the godly beaver of DOOM!!!
Lucy stats:
HP: always 9999
Str: 50
Def: 50
Mag: 200
Magdef: 200
Speed: 175
Moves:
Death-All
Death (NEVER miss as long as the enemy isn't protected against instant-death)
Doom (NEVER miss as long as the enemy isn't protected against Doom)
Doom-All
Doomstrike (a beaver-reaper is summoned and strikes all enemies for heavy non-elemental magical dammage and may cause either "Death" or "Doom")
3) Hi, Ken!: Summons the godly beaver of FURY!!!
Ken stats:
HP: 2xSummoners HP
Str: 150
Def: 150
Mag: 150
Magdef: 150
Speed: 150
Moves:
Berserk-All
Super Berserking FURY (puts himself under the effect of berserk for 4 rounds and boosts Attack and Def to 255)
Sunshine Dust (strong non-elemental magic on all enemies that may cause "Blind")
Me Kick Yo! (Normal Pshycical attack)
4) Bread: Summons Ultima Shadow's wife, the beaver "Bread"!!!
Bread's stats:
HP: Always 100,000,000
Str: 255
Def: 255
Mag: 255
Magdef: 255
Speed: 255
Moves:
Beaver dance (massive dammage + all bad status effects on all enemies)
Beaver Rush: Hits 100 times for 9999 dammage.
thanks for backing me upOriginally Posted by Dinnova
Hey US... Charlie would have more Hp than Ken, even though Ken is of a higher level...
*summons chocobo for US to join his party*![]()
LittleMissAwesome will always be my favourite Twin!!
~We lose the certain things, as we seek the uncertain ones..~
Yup that's right. It's cooler that way.Originally Posted by =Angelus=
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Also, Vincent's first limmitbreak boosts his HP by 1/4 or 1/3 and his second limmitbreak doubles his HP. However... his thirth or fourth limmitbreaks doesn't boosts his HP at all.
urm.... i thought i remembered the 3rd limit break boosting my vincent's hp from 4000+ to 5000+
raggh!! i don't understand this!!
*limit broken*
*summons stampede of Chocobos around this area*
LittleMissAwesome will always be my favourite Twin!!
~We lose the certain things, as we seek the uncertain ones..~