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Thread: If you could change one thing in FFX?

  1. #31

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    An Item or something to extend the Sphere Grid even further, with new magics and stuff.
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  2. #32
    who-za-what-za! Slicksword45's Avatar
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    i'd make it so you can get more abilities spears and less power
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  3. #33
    Make love not lust Yew-Yevon's Avatar
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    i'd make an anime feature on a second disc that covers the whole game as a story...and make the whole world of Spira exlporable in 1st and 3rd person.

  4. #34
    Proudly Loathsome ;) DMKA's Avatar
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    I'd take out all the rediculous opportunities to get unecessarily powerful and make the bosses harder.
    I like Kung-Fu.

  5. #35

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    Quote Originally Posted by Loony BoB
    2) The inability to walk around on the world map.
    on one side i miss it, and on the other hand - my legs could use a break. what i really miss...piloting the airship [Fahrenheit] myself.
    Last edited by Yuffie514; 12-03-2005 at 02:00 AM.

  6. #36

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    I am sorry, but what exactly are the difference between the world map and the Airship in FF-X?

  7. #37

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    Magic caster's regular attack's wouldn't be COMPLETELY useless......
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  8. #38

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    Quote Originally Posted by Tabris
    I am sorry, but what exactly are the difference between the world map and the Airship in FF-X?


    World Map: erm, i think that would apply to the fact that there isn't a tiny little globe at the bottom-left or right corner of the screen to see where i'm going, or it could mean something else (maybe there is one, but it's been a while since i played). a little confusing, xD.

    Airship: aah, the ability to control the helm. i can no longer fly over the oceans and pass great mountains [danger: don't fly too close] .

  9. #39

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    I thought of one more thing i would change. Wouldnt it be awesome if you could be evil. I would love to see this option in any FF game, not necessarly FFX but i didnt want to start a new thread for subject so thought i would post it here. In a game called "Lands of Lore Guardians of Destiny" (very old, it is from 1997) you had the oppurtunity to either be a hero who saves the world, or you could go psyco evil and destroy it. Note you started with the same character, it was what you did during the game (for example if you entered a village and helped the people=hero, entering village and killing everyone in it=villian) that determined how your hero ended the game (this also provided up to 6 compeletly different ending scenes depending on how you ended the game). This would definately bring a twist to the FF's linear story lines, but what do you think?
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  10. #40

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    I would make it actually possible to die on Yu-Yevon and get a different voice actor for Seymour. Also more interactivity with the airship.

  11. #41
    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by Tabris
    I am sorry, but what exactly are the difference between the world map and the Airship in FF-X?
    There was no world map in the sense that when you left a town or dungeon, you didn't see your characters wandering around the planet on an overworld map like previous FF's. Some see it as a problem, and it did make the game more linear, but I felt it made the world feel more like an actual world that I was traveling across.

  12. #42

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    Ok, thanks for your replies. I just couldn't see that the difference was so big, since in FF-X you could also choose where to go and have small side quests in the various places. To me, the world map in FF VII looks confusing.

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