Why is Squall a Fire type?
Why is Squall a Fire type?
No of course they're fake, if they did make them they would have to owe Squaresoft money. Just because a card is strong doesn't mean that it can't be defeated.Originally Posted by FiragaBreak
well if magic,traps,and effects can't work on them and can't be destroyed as a result of battle then your screwed
**** Fire
Terra
Spellcaster/Effect
When this card Is equiped with two or more magic cards, you may offer it to special summon Esper Terra from your hand or Deck.
1000/1000
******** Dark
Esper Terra
Esper/Effect
This card may only be special summoned by the effect of Terra. Icrease the attack of this card by 200 for ever magic card in you and your opponents graveyard during your attack phase.
2600/2500
****** Earth
Sabin
Warrior
A warrior with a will of iron, he is said to posses powerful supernatural attacks
2200/2300
Magic
Blitz-Pummel
You may only activate this card if Sabin is Face up on your side of the field. Increase the attack of Sabin by 500 until the end of the turn. Any monster Sabin attacks this turn is switched into attack possision before the damage step. The turn this card is activated you may play no other spell with Blitz in the name.
Magic
Blitz-Suplex
You can only activate this card if Sabin is face up on the field. The turn this card is activated you may not activate any other magic card with blitz in its name. Increase Sabin's attack by 600 until the end of the turn, and any monster attacked by sabin this turn are switched into defense mode before the damage step.
Magic
Blitz-Aura Bolt
You can only activate this card if Sabin is face up on the field. The turn this card is activated you may not activate any other magic card with blitz in its name. This card may only be activated during main phase one. If you activate this card, inflict 1500 points of damage directly to your opponents life points. Sabin cannot attack this turn.
Equip Magic
Blitz- Mantra
This card may only be equiped to Sabin. If this card is on the field and Sabin is in Defense mode, increase the Defense of all your monsters by 800. If this card is on the field, you may not play any spell with Blitz in the name.
Magic
Blizt-Fire Dance
You can only activate this card if Sabin is face up on the field. The turn this card is activated you may not activate any other magic card with blitz in its name. Sabin may attack all monsters on your opponents side of the field until the end of the turn. Sabin is the only monster that can attack this turn.
Magic
Blitz-Air Blade.
You can only activate this card if Sabin is face up on the field. The turn this card is activated you may not activate any other magic card with blitz in its name. Switch all monsters on your opponents side of the field into face up attack possition. No flip effects are activated. Sabin may not attack this turn. You may only activate this card during main phase one.
Magic
Blitz-Spiral
You can only activate this card if Sabin is face up on the field. The turn this card is activated you may not activate any other magic card with blitz in its name. You may offer Sabin in order to special summon three monsters that have the name Edger, terra, Umaro, GoGo, Relm, Strago, Locke, Terra, Bannon, Celes, Cyan, Gau, Lep, or Mog. Lose your attack phase this turn. This card may only be activated during main phase 1.
Magic
Blitz-Bum rush.
You can only activate this card if Sabin is face up on the field. The turn this card is activated you may not activate any other magic card with blitz in its name. Increase the attack of Sabin by 3000 points. Monsters Sabin battles with this turn do not get any effects. Sabin is the only monster that can attack this turn.
Originally Posted by corncracker
You'd better have a good damn way to protect and bring back sabin cause if he dies all those other cards are useless (and why wasn't Tidus or Zidane or Cloud made)
Sig height limit is 250px.
[!]
Hiei King of the Black Flame Dragon --!>
**** Earth
Locke
Thief/Effect
Whenever This card Destroys a monster as a result of battle, all equip cards on that monster are equiped to locke instead of going to the graveyard.
1000/1000
**** Earth
Edgar
Warrior
The king of Figaro and master Engineer
1400/1200
Eqiup Magic
Tool-AutoCrossboy
This Card may only be equiped to Edgar. If you activate this cards effect, you may not activate the effect of any other magic card with Tool in the name. Edgar may attack all monsers on your opponents side of the field, if you do no other monster may attack this turn.
Equip Magic
Tool-Bio Blaster
This Card may only be equiped to Edgar. If you activate this cards effect, you may not activate the effect of any other magic card with Tool in the name. You may decrease the attack of all your opponents monsters by 300 until the end of the turn, if so Edgar may not attack this turn.
Equip Magic
Tool-Noiseblaster
This Card may only be equiped to Edgar. If you activate this cards effect, you may not activate the effect of any other magic card with Tool in the name. You may switch all your opponts face up monsters positions, Edgar may not attack this turn.
Equip Magic
Tool-Drill
This Card may only be equiped to Edgar. If you activate this cards effect, you may not activate the effect of any other magic card with Tool in the name. You may increase edgars attack by 500 points. If his attack is higher than the monsters defense, they take damage to their life points equal to the difference.
Equip Magic
Tool-Deliberator
This Card may only be equiped to Edgar. If you activate this cards effect, you may not activate the effect of any other magic card with Tool in the name. You may select a monster on your side of the field, if you do roll a six sided dice IF you roll a
1. Creature attribute becomes Earth
2. Creature attribute becomes wind
3. Creature attribute becomes fire
4. Creature attribute becomes Water
5. Creature attribute becomes light
6. Creature attribute becomes Dark
Edgar may not attack this turn.
Equip Magic
Tool-Chainsaw
This Card may only be equiped to Edgar. If you activate this cards effect, you may not activate the effect of any other magic card with Tool in the name. When Edgar battles a monster, you may flip two coins. If both results are heads, destroy the monster without the damage calculation.
Equip Magic
Tool-Air Anchor
This Card may only be equiped to Edgar. If you activate this cards effect, you may not activate the effect of any other magic card with Tool in the name. Select a monster with an attack of 1500 or less on your opponents side of the field. During your opponents next end phase, destroy selected monster. Edgar may not attack this turn.
Last edited by NeoCracker; 12-18-2005 at 04:07 AM.
[**** Earth
Edgar
Warrior
The king of Figaro and master Engineer
1400/1200
Eqiup Magic
Tool-AutoCrossboy
This Card may only be equiped to Edgar. If you activate this cards effect, you may not activate the effect of any other magic card with Tool in the name. Edgar may attack all monsers on your opponents side of the field, if you do no other monster may attack this turn.
Equip Magic
Tool-Bio Blaster
This Card may only be equiped to Edgar. If you activate this cards effect, you may not activate the effect of any other magic card with Tool in the name. You may decrease the attack of all your opponents monsters by 300 until the end of the turn, if so Edgar may not attack this turn.
Equip Magic
Tool-Noiseblaster
This Card may only be equiped to Edgar. If you activate this cards effect, you may not activate the effect of any other magic card with Tool in the name. You may switch all your opponts face up monsters positions, Edgar may not attack this turn.
Equip Magic
Tool-Drill
This Card may only be equiped to Edgar. If you activate this cards effect, you may not activate the effect of any other magic card with Tool in the name. You may increase edgars attack by 500 points. If his attack is higher than the monsters defense, they take damage to their life points equal to the difference.
Equip Magic
Tool-Deliberator
This Card may only be equiped to Edgar. If you activate this cards effect, you may not activate the effect of any other magic card with Tool in the name. You may select a monster on your side of the field, if you do roll a six sided dice IF you roll a
1. Creature attribute becomes Earth
2. Creature attribute becomes wind
3. Creature attribute becomes fire
4. Creature attribute becomes Water
5. Creature attribute becomes light
6. Creature attribute becomes Dark
Edgar may not attack this turn.
Equip Magic
Tool-Buzzsaw
This Card may only be equiped to Edgar. If you activate this cards effect, you may not activate the effect of any other magic card with Tool in the name. When Edgar battles a monster, you may flip two coins. If both results are heads, destroy the monster without the damage calculation.
Equip Magic
Tool-Air Anchor
This Card may only be equiped to Edgar. If you activate this cards effect, you may not activate the effect of any other magic card with Tool in the name. Select a monster with an attack of 1500 or less on your opponents side of the field. During your opponents next end phase, destroy selected monster. Edgar may not attack this turn.[/QUOTE]
Same goes for edgar
Sig height limit is 250px.
[!]
Hiei King of the Black Flame Dragon --!>
There are tons of ways to get monster cards back from the Graveyard. Premeture Burial, Call of the Haunted, Monster Reincarnation, etc. In fact,
---
Rosa [LIGHT]
****
(insert picture)
[Spellcaster/Effect] Once per turn, you can pay 500 life points to return a monster in your graveyard to your hand. This monster cannot attack the turn the effect is used.
1000/1000
Cecil - Dark Knight [DARK]
***
[Warrior/Effect] If this monster destroys a Dark Attribute monster, during the end phase you can sacrifice this card and Special Summon 1 Cecil - Paladin.
1000/800
Cecil - Paladin [Light]
******
[Warrior/Effect] This card can only be Special Summoned by Cecil - Dark Knight's effect. Every time this card battles with a Dark Attribute monster, the attack of this monster increases by 1000. Every time this card battles with a Light Attribute monster, decrease the attack of this monster by 1000.
3000/2500
Cloud [EARTH]
****
[Warrior] An ex-SOILDER searching for the man who destroyed his town and haunts his past...
1900/1200
Ultima Weapon
[Equip Magic] This card can only be equipped to Cloud. Increase the attack of the equipped monster by 3000.
Sephiroth [DARK]
****
[Warrior/Effect]Whenever this card destroys a monster in battle, put one magic counter on it. When this card has 5 magic counters on it, you can discard this card to Special Summon Safer Sephiroth from your hand, deck, or Graveyard.
1800/1600
Masamune
[Equip Magic] This card can only be equipped to Sephiroth. Add 2700 attack points to the equipped monster. When the equipped monster attacks a Light Attribute monster, destroy it without applying battle damage.
Safer Sephiroth [LIGHT]
********
[Angel/Effect]This card can only be special summoned by the effect of Sephiroth. This monster's Attribute is also considered Dark. During your main phase, you can pay 7000 Life Points to destroy all cards on your oppents side of the field, and deal 1000 damage for each card. This effect cannot be activated on the turn it is summoned. If this card is destroyed in battle, it's owner takes direct Damage equal to half his or her life points.
3800/2800
---
Yah, Safer Seph's a bitch when he's out, but he's a bitch to get out in the first place.
***** Earth
Zidane
Thief/Effect
If Zidane Deals Damage to your opponents life points, you may take one Equip magic spell from there graveyard and equip it to one of your monsters.
1900/1400
(There is your Zidane)
**** Light
Bannon
Spellcaster/Effect
While this card is face up on the field, increase the defense of all monsters on your side of the field by 500.
800/1400
**** Dark
Shadow
Ninja/Effect
When Shadow is equiped with a magic card you may offer the magic card to deal 1000 damage to your opponents life point.
1500/1000
**** Earth
Gau
Warrior/Effect
You can only summon Gua by selecting one monster on your opponents side of the field. You can only summon Gua by the same means as selected monser. When Gua is summoned to the field his level, attribute, type, effect, attack and defense are all the same as selected monster.
(If this is a little confusing, lets say you select summoned skull. Since Skull requires an offering so will Gau. IF its Horace the Black Dragon Lv. 8, you'll still need to use Lv. 5's effect to summon him.)
***** Earth
Cyan
Warrior/Effect
Increase the attack of this card by 1000 if he attacks your opponents life points directly.
2300/2000
**** Water
Celes
Spellcaster/Effect
Whenever you or your opponents activates a spell card, you gain 500 life.
1100/1000
**** Light
Mog
Beast/Effect
When Mog Attacks roll a six sided dice and increase mogs attack by the number rolled times two hundered Except on a one. If you roll a one, mog loses 200 attack.
When Mog is attacked roll a six sided dice and increas his defense by 200 times the number rolled, decrease his defense by 200 on a one instead.
1200/1200
**** Dark
Strago
Spellcaster/effect
As long as Strago remains face up on the field, deal 200 points of damage to your opponents life points whenever you or your opponent plays a magic card.
800/1500
**** Light
Relm
Spellcaster/Effect
Flip: select one face up monster on the field with a flip effect. Relm's Flip effect becomes that of the selected monster.
800/1000
****** Earth
Leo
Warrior/Effect
This card can attack all your opponents monsters side of the field.
2100/1500
******* Earth
Umaro
Beast/Effect
If Mog is on your side of the field you only need to offer one monster to summon Umaro
2600/2600
Equip Magic
Green Cherry
This card can only be equiped to Umaro. Increase his attack by 900, cards destroyed by this card as a result of battle get no effects.
****** Dark
Gogo
Spellcaster/Effect
When GoGo is sommoned to the field select a monster, GoGo gains the effect of that monster. Durring each of your standby phases select a monster on the field and change Gogo's effect to that of selected monster.
2000/2000
Last edited by NeoCracker; 12-18-2005 at 05:59 AM.
Freya [EARTH]
****
[Beast Warrior/Effect] Once during your Main Phase, you can remove this card from play. During your next battle phase, you can bring her back to the field. If Freya battles with a monster that turn, her attack points are doubled.
1900/800
Garnet [LIGHT]
***
[Spellcaster/Effect] Once per turn, you can Special Summon one mosnter from your hand using this card's effect. That card must return to your hand the End Phase of your turn.
900/1300
Vivi [DARK]
****
[Spellcaster/Effect] When this card battles another monster, you can activate Magic and Trap cards from your hand.
1200/800
Eiko [LIGHT]
*******
[Spellcaster/Effect] By sacrificing this card, you may Special Summon one Monster from your hand or Deck.
1200/1300
Steiner [EARTH]
*****
[Warrior/Effect] If there is a "Dagger" on the field, that card may not be selected as a target for attack. If there is a "Vivi" on the field, when this card battles another monster, you can activate Magic and Trap cards from your hand.
2300/1900
Quina [WATER]
****
[Beast/Effect] Once per turn, you may select a monster on the opponent's side of the field. Destroy the selected monster and add its attack and defense points to Quina.
0/0
Trance
[Magic] Select one monster on the field. That monster gains 1000 Attack and Defense points during this turn. It also cannot be destroyed this turn.
Beatrix [EARTH]
********
[Warrior/Effect] Once per turn, during your Main Phase, pay 1000 life points. All monsters on your opponent's side of the field will have 0 Attack and Defense points. "Beatix" may not attack the turn this effect is used.
2700/2000
Climbhazard
[Magic] This card may only be used when "Beatrix", "Cloud", or "Steiner" are on the field. They may attack twice this turn, regardless of effects stating otherwise, unless activated by your opponent.
Wow Beatrix is cheap.
**** Dark
Dark Knight Cecil
Warrior
A knight who follows a dark path
1500/1500
Equip Magic
Legend
This card may only be equiped to Dark Knight Cecil You may offer him up as a Tribute to special some Paladin Cecil from your hand or Deck.
******** Light
Paladin Cecil
Warrior/Effect
When this card battles with a Dark monster increase its attack by 1000 during the Damage Step. IF this card destroys a Dark monster it may make one extra attack this turn. (If This card destroy's two dark monsters, it doesn't get a third attack.
2500/2500
For Rosa see that one dude who has one already. She niffty.
.... Dark
Rydia
Spelcaster/Effect
If there is a summon on the field, Rydia cannot be attacked.
800/800
*** Earth
Chocobo
Beast/Effect
This card can only be summoned while Rydia is on the field.
1200/1200
**** Wind
Mist
Summon/Effect
his card can only be summoned while Rydia is on the field.
2000/1200
***** Fire
Ifirit
Summon/Effect
his card can only be summoned while Rydia is on the field.
2500/1200
***** Water
Shiva
Summon/Effect
his card can only be summoned while Rydia is on the field.
2200/2200
***** Light
Ramuh
Summon/Effect
his card can only be summoned while Rydia is on the field. Increase its attack by 100 for each monster on your opponents side of the field.
2000/2000
****** Light
Sylphs
Summon/effect
This card can only be summoned while Rydia is on the field. Decrease the defense of all your opponents monsters by 100. Increase the Defense of all your monsters by 100.
1200/2300
****** Earth
Titan
Summon/Effect
his card can only be summoned while Rydia is on the field.
1200/3000
******* Light
Asura
Summon/Effect
his card can only be summoned while Rydia is on the field. Increase the Defense of all monsers on your side of the field by 300. You may offer this card as a tribute to special summon a level six or lower monster from your graveyard to the field.
******** Water
Leviathen
Summon/Effect
his card can only be summoned while Rydia is on the field. As long as Umi is on the field, this card can attack all your opponents monsters at once.
2700/2000
******** Dark
Bahamut, God of the Summons.
Summon/Effect
his card can only be summoned while Rydia is on the field and Leviathen is in the Graveyard. This cards attack is increased by 300 for every other summon on your side of the field and in your graveyard.
2500/2500
******** Dark
Odin
Summon/Effect
his card can only be summoned while Rydia is on the field and when Leviathen is in the graveyard. When this monster attacks a monster on your opponents side of the field, destroy that monster before damage calculation. No flip effects are activated. Whenever this card destroys a monster with this effect, it can not return to the field for the remainder of the game.
I didn't say there already wasn't cheap moves. But thats besides the point.
**** Dark
Millon, Fiend of Death
Fiend/Effect
While Millon is on the field, all your monsters are considered Zombies. If Millon is destroyed as a result of battle you may discard four monsters form your hand to the graveyard. If you do, special summon Millon X from your hand.
1400/1400
******* Water
******* Dark
Millon X, Fied of Death
Zombie/Effect
This card can only be special summoned by the effect of Millon. While this card is face up on the field, all monsters on your side of the field except are Zombies. Increases
This cards attack by 300 for every other zombie on your side of the field.
2400/2000
******* Water
Kainazzo, Fiend of Water
Fiend/Effect
During your opponents battle phase, they cannot attack with their monster with the highest star level. If two or more are tied for the highest level, you may chose which monster may not attack.
2600/2500
******* Wind
Valvalis, Fiend of Wind
Fiend/Effect
During Your opponents battle phase, you may chose that this monster may only be attacked by a Bird or Winged beast monster. If so, your opponent may attack you directly if they have no Birds or Winged beasts.
2500/2000
******* Fire
Rubicant, Fiend of Fire
Fiend/Effect
When Rubicant attacks, neither him nor the moster he is attacking are effected by magic, traps, or monster effects.
2600/2000