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Black Waltz #1
[Spellcaster/Effect] Water
**** (1800/1200)
If there is a face up "Zidane" on your opponent's side of the field, you may special summon one "Sealion" from your hand or deck and switch this card to defense mode. On the end phase of the turn this card is sent to the graveyard, discard one magic card to special summon "Black Waltz #2" from your deck.
Sealion
[Aqua/Effect] Water
*** (1200/1000)
If this card is summoned by the effect of "Black Waltz #1," increase the attack of this monster by 500 points. During each standby phase, the attack of this monster will increase by 100 points if there is a face up "Black Waltz #1" on your side of the field.
Black Waltz #2
[Spellcaster/Effect] Fire
***** (1800/1500)
If this card is summoned by the effect of "Black Waltz #1," increase this monster's attack by 400 points. If there is a face up "Garnet" on your opponent's side of the field, this card can attack twice in the same battle phase. On the end phase of the turn this card is sent to the graveyard, discard one trap card to special summon "Black Waltz #3" from your deck.
Black Waltz #3
[Spellcaster/Effect] Wind
******* (1800/2000)
If this card is summoned by the effect of "Black Waltz #2," increase this monster's attack by 800 points. If there is a face up "Vivi" on your opponent's side of the field, increase the attack of this monster by 200 points. If this monster is destroyed in battle, it can remain on the field by switching to defense mode and reducing its defense by 1000 points.
Tonberry
[Fiend/Effect] Dark
******* (2500/1500)
Once per turn during the battle phase you can roll a six-sided die and activate the following effect:
1 - Attack one face down monster and negate its effect
2 - Attack the monster with the highest attack points ("Tonberry" is not destroyed in battle by this effect)
3 - Attack all monster ("Tonberry" is not destroyed in battle by this effect)
4 - Destroy one magic or trap card
5 - Do direct damage equal to 25% of your opponent's life points
6 - Receive direct damage equal to 25% of your life points
If you roll 4, 5 or 6, "Tonberry" cannot attack during this turn.
Eden
[Machine/Ritual/Effect] Light
********** (3000/2800)
This card can only be Ritual Summoned with the Ritual Spell Card "Eternal Breath." On each of your standby phases this card gains one Spell Counter (max 5). Increase the attack of this card by 400 points for each Spell Counter. Remove five Spells Counters from this card to do direct damage of 2000 points to your opponent.
(Limiter Removal this with 5 spell counters and you have a 10,000 attack monster for one turn
)
Eternal Breath
[Magic/Ritual]
This card is used to Ritual Summon "Eden." You must also offer Light monsters whose total stars equal 10 or more as a tribute from the field or your hand.
Last edited by SeeDRankLou; 12-19-2005 at 07:26 PM.
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