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Having spent 3 months working as a tester this year between August and November, I tested a fair few games and two everyone working on them agreed were terrible. One of which the review was photo copied and passed around the office for everyone to have a good lauge at. It scored an impressive 43% if your interested. 
But the trouble is that once a game is nearly finished regardless of how bad it is, a lot of money has been spent making it. No company can afford to spend all that money on something to then just say "Actually it's abit rubbish, let's just chuck it in the bin!" Game's aren't designed to be bad, but inevitably alot of them turn out that way due to time constraints and the need to hit release date's.
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