Quote Originally Posted by Necronopticous

Like I said, the object of the game is to catch this evil jester, in attempting to do that you learn that he has travelled across the sea to the western continents.

Now you must find means to cross the ocean.

A guy back in town tells you he heard a legend about an abandoned ship in the middle of a desert.

Now you must seek out the abandoned ship.

When you find the ship you realize you have no way to get it to the ocean, as it is stranded in a desert. Your team members suggest that you go to the monster-overrun castle library to try and discover means to get the ship to the sea.

Now you must fight your way to an abandoned library.

When you finally get there you meet a wizard who agrees to grant your wish to move the ship to the sea. As luck would have it, the instrument he's using for the magic breaks and he asks you to find him a better instrument.

Now you must find an instrument...

After an extensive backtracking search of the previously visited locations you find that the instrument is a treasure at a castle you previously helped in the game. Still appreciative, the king agrees to give you the instrument...but oh! of course...it's been stolen!

Now you have to go after the thieves

At this point I was really expecting the thief to have amnesia and have forgotten where he put it, forcing you into another meaningless stretch of game-time. Luckily after the boss battle here you're finally able to clear out the long list of convoluted extra plotpoints to finally get means to cross the ocean.
>>> I bet this is the first time you play a DW game, Im right?