Page 3 of 4 FirstFirst 1234 LastLast
Results 31 to 45 of 55

Thread: Official FF7:Dirge of Cerberus Thread!

  1. #31

    Default

    Well, it's a third person shooter with some RPG elements, as I heard that you can enhance Vincent's weapons with Materia.

  2. #32

    Default

    Quote Originally Posted by Amaru
    Well, it's a third person shooter with some RPG elements, as I heard that you can enhance Vincent's weapons with Materia.
    are you sure? anyone play the game in japeneese confirm this?
    i heard that there was a minor materia element in the game.
    RPG elements? im not to sure where you heard that!

    Peace!

  3. #33

    Default

    That's exactly what I meant by an 'RPG element' to the Devil May Cry style shooter - the Materia enhancements to his weapon.

  4. #34

    Default

    Another Final Fantasy game with materia, COOL!!!
    That sounds good to me.

  5. #35

    Default

    Quote Originally Posted by Amaru
    That's exactly what I meant by an 'RPG element' to the Devil May Cry style shooter - the Materia enhancements to his weapon.
    That isn't what he thought you said. Nirojan thot it was like a real RPG!

  6. #36

    Default

    Quote Originally Posted by sephiroth45
    Quote Originally Posted by Amaru
    That's exactly what I meant by an 'RPG element' to the Devil May Cry style shooter - the Materia enhancements to his weapon.
    That isn't what he thought you said. Nirojan thot it was like a real RPG!
    Ye thats what i thought. Like you know command your guy. In this game its more of a "CONTROL your guy"

  7. #37

    Default

    Ah, ok. You read my meaning wrong. I said RPG elements, not that it would an RPG.

  8. #38

    Default

    FF VIIC is being presented at the upcoming e3 at LA!!!

    If anyone lives there get some FOOTAGE!!

  9. #39

    Default

    Anybody seen any of that opening CG movie? Twas' greatness.

    I'm disappointed more people aren't excited for this... I hope Square's dip into the action realm goes well >_<

  10. #40
    gone fishing :3 FallenAngel411's Avatar
    Join Date
    Feb 2005
    Location
    A DORM O__O
    Posts
    798

    Default

    I'm pretty excited about this. I'm not going to say anything presumptuous as "Square can do no wrong!", but I think they've done enough right to earn my faith. Even if the gameplay turns out less than steller, the story will probably be more than enough for me to buy this game.
    THE MEW HATH NO NEED OF A SIG >:3

  11. #41

    Default

    Quote Originally Posted by Omega_Weapon
    Will FF VII DOC be on a disc to buy at a store for computer, or will u have to download it?
    It's a PS2 game by the way, not a PC game. It's one of the first thing that is said in this topic.

  12. #42

    Default

    Come check it i got a new section about the new cell phone game!

  13. #43

    Default

    THE NTSC VERSION WILL NOT HAVE ONLINE PLAY!
    http://www.ffonline.it/ff5/?lng=en
    But to balance this out they'll make 40 unlockable levels with the backgrounds of the online mode!

  14. #44

    Default

    Here's the full story from the Localisation thread. You might want to update your first post, Niro. Online play is out...

    LOS ANGELES--Believe it or not, the designers of Dirge of Cerberus--the third-person action game starring Final Fantasy VII's vampy anti-hero Vincent Valentine--didn't think the game was perfect when it was released in Japan earlier this year. Or at least, after receiving player feedback and doing some of their own design retrospection, they decided to retool many of the aspects of the game before its August release in the states. You don't often see a game like this so radically tweaked during the localization process, so we were interested to see everything that's new in the forthcoming North American version.

    For starters, Vincent himself will play a lot differently. He now runs noticeably faster--1.2 times faster, to be precise. You also won't experience as drastic a slowdown when you've got your weapon drawn in aiming mode (and you can further reduce this drag by customizing your weapon to make it lighter). There's also a new double-jump move that will come in handy in more open areas, and you can even perform shooting attacks and melee combos in midair now. Vincent's dive-roll dodge move has been supplanted with a dash move that gets you out of the way just as well, but lets you recover into an attack position faster. Finally, the limit break special attack move no longer detracts from your magic bar; instead, you'll have to find single-use limit break items to invoke this special power.

    The game balance has also been changed quite a bit. There's no more easy difficulty mode--now you start out with only normal and hard, and finishing either of those modes unlocks an "extra hard" mode that contains a whopping 40 special missions (which become unlocked as you go) as well as new, modded weapons. You'll also be able to access a character model viewer and artwork and sound galleries by playing through these bonus missions, which promise to be among the most difficult in the game.

    40 missions sounds like a lot to add, huh? You had to figure there'd be a tradeoff somewhere, and indeed Dirge of Cerberus will lose its online multiplayer mode for the US release. In fact, most of the bonus missions are adapted directly from the previous multiplayer content. Square Enix reps said this was mainly due to the relative unpopularity of the company's PlayOnline service in America, and because the game's online mode required the PS2 hard drive, which has a very small installed base here. Besides, they wanted to offer a more tightly focused single-player game instead. You'll still have mouse and keyboard support, if you want to play the game more like a shooter, though.

    Anyway, if the multiplayer mode is gone, at least you've still got Gackt. The gothic Japanese renaissance man--who makes music, acts, provides anime voice work, and stars in his own game in his mother country--adds his likeness to an enigmatic character in Dirge of Cerberus, as well as providing two songs for the soundtrack. We had to confirm that Gackt's contributions would remain intact, for those members of the American audience looking forward to them.
    FFVII Ultimania Omega Guide - The answer to all questions

  15. #45

    Default

    alrite i updated it! keep posting your ideas

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •