People can be quite silly when it comes to their RPG tastes.

Take Final Fantasy X. There is literally no way you can possibly lose to the final boss. Yu Yevon is so easy that I managed to OHK him WITHOUT having break damage limit. That's just silly. Final Fantasy VI is the same way. The game has a reputation for being laughably easy. So naturally, people complain that you're being over-rewarded.

So then when people play games like Dragon Quest VIII, they criticize it for not spoiling you enough. Sure, the graphics, music, story, characters, voice acting, combat system, translation and pretty much everything else are top notch, but having to level up? In an RPG? THIS GAME IS TERRIBLE!

Dragon Quest has always made you level up a lot. The theory is that you're NOT playing with a strategy guide, and just exploring on your own. Because of this, the challenge isn't in the levelling up itself, it's in seeing if you've levelled up enough for the next boss or not. And unlike in Final Fantasy, you DON'T get a game over when you're defeated in combat. That's right, the game actually continues. They might as well put a "keep trying! almost there!" sign on the churches.

But oh well, people will have their own taste in games, no matter how much those tastes perplex me.