Quote Originally Posted by DJZen
Sure, the graphics, music, story, characters, voice acting, combat system, translation and pretty much everything else are top notch, but having to level up? In an RPG? THIS GAME IS TERRIBLE!
I absolutely love this game, though I'm not always fond of constant levelling. For instance, at 48 hours I just got to a new town and can't afford even one new item at the weapon/armor shop. I'm in for a bit of fighting. Yay. But I still love this game.


Quote Originally Posted by crazybayman
The alchemy pot is a neat idea. However its only flaw is that there seems to be SO many different weapons, armour and items that can go in the pot for so many potential recipes, very few of which I actually know about. I therefore keep holding onto weapons, armour and items (that I could otherwise sell) in hopes of creating a powerful weapon, only to find that my resulting concoction is mediocre, at best sometimes. This always makes for a dissapointing result to a recipe.
Yeah. The alchemy pot is definintely cool, but I agree. I don't use a strategy guide or FAQ for an RPG usually (well, not on the first play through at least) but I have found myself looking at an alchemy pot FAQ to see if it's worth my time to hold on to certain items.