Results 1 to 3 of 3

Thread: KH2 Gameplay

  1. #1
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default KH2 Gameplay

    Since the KH2 thread seems to have disintegrated into about 3000 different threads, each about tiny little things like "Ooh, this character is in the game too!", I find myself unable to find a proper thread to mention a couple things I just noticed in the last preview: Namely, some gameplay changes. The first link on
    this page shows the trailer, or you can find it on the official KH2 page.
    Anyway, I noticed that there is a combo counter in the upper right corner, though what purpose it will serve, I cannot say. I also noticed a limit gauge in the upper right. Is KH going to introduce Limit Breaks as well? (In addition to the Drive feature, the combo moves, etc...)
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  2. #2
    here for 7 days here for a limited time's Avatar
    Join Date
    Aug 2005
    Location
    Miami :)
    Posts
    266

    Default

    wow, i think kh2 is gonna b 250% longer than kh

  3. #3

    Default

    I think, and this is just a guess so bare with me, but I think the combo counter might count how many hits you give during a combo.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •