Oh, you can pretty much spend the whole game with Gunner's "Trigger Happy" and catnip w/o any different strategy. But before you get catnip, or if you want more variety to your battles you have to "evolve" your strategies. Every dressphere helps you complete the game in her own way. For example, in the farplane, when you fight dark element and etc you need gunner and white mage but in other battles you'll need something else, you know what I mean?Originally Posted by raskerino
That's what I like about FFX2 battles. They require strategy and you have to change it depending on the enemy you face, it's not just a question of picking one move aand sticking with it the entire game (Bo-ring!)
My favorite dressphere is the Mascot for Yuna and Paine, Alchemist for Rikku - except for the batlles you mentioned, where you need Trigger Happy from Gunner to survive.
Mascot is the DS that gives more HP from all of them. For instance if Yuna has 1,800 HP as Gunner she will get to more than 4,000 just by putting Mascot on. Mascot also has automatic Ribbon, Protect and Shell just by using it, which frees your equipment slots for other stuff. Add a 100% HP Accessory and you get your girls to 9,999 HP or pretty close to it, easily right after you reach a level above 30.
And the best part: Mascot lets Yuna use Warrior and Dark Mage skills and Paine can use Samurai and Black Mage skills. Yuna I keep with Unerring Path GG to quicly get to her Floral special suit. To Paine I add a Arcana Lore accessory or a Chaos Maelstrom GG to get her Dark Mage skills too, so both of them can cast Black Sky
Add Ragnarok to Yuna or Paine and you have one sweet Black Sky spell costing 0 points, on a character shielded like a fortress with Ribbon, Protect and Shell, with high HP to boot! You can add catnip to the other so when the going gets tough she can cast Black Sky with 9,9999 hit points per each of the 10-12 blows Black Sky delivers. It is enough to kill everything outside of the Bevelle Cloister dungeon.
And if things get too dicey Alchemist Rikku can always revive them all with Mega Phoenix.. Or Yuna can heal / revive and restore MP with her Kuppo spells, while Paine has a very strong cactuar attack in her Mascot spells
BTW, Rikku's Mascot DS gives her all White Mage spells plus all Berserker spells but I don't see much advantage to it. The Berserker spells are pretty much useless w/o the rest of the Beserker suit skills since none of the hard fiends get affected by the "fear" and "break" spells it has. And I rarely use White Mage after I got Alchemist levelled up enough to give free Mega Potion, Mega Phoenix and Elixir! WM has no attacks, what's the point ? Full Life ? No need! Add a catnip to Rikku's Alchemist and she heals / revives with 9,999 HP every time she uses her free stash of goodies! And unlike White Mage, the Alchemist can heal / revive the whole party at once!
PS: I just wish the girls didn't look so cheesy on the Mascot DS. It rocks, but the look of it gets old pretty fast!



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