I completely agree with this. I love the fact that there's so much that isn't said, and I love that the game doesn't assume you're an idiot and need to be told everything. That and the symbology,Originally Posted by Germ Hamee
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Get this.. Tetris, no.. seriously, Tetris is deep, In my Tetris, I was Gladunisu, the magical and eccentric mayor of Lonsu. I hid high upon the balcony every morning after I did my morning jumping jacks droping magical connected squares into the alleyway of my mansion. Every time I would gain a randomly determined amount of points, usually determined by my randomly selected member of reading club from the local library; a person would die. not just any person though, the person had to be able to breathe.. the death of this person would usually cause grief among their family and friends, then I'd rack up grief points, grief points lead to higher levels, with more deaths. the more grief I cause within my town without getting caught leads to the rainbow where I can find the mushrooms. because, the one person that can't breathe is the leprechaun, but I can't find the leprechaun without killing everyone else. once I single out the leprechaun, I force him to take me to the rainbow. there I find the mushroom, the mushroom gives me vigor in my loins, it makes me grow, and I can finally consummate with my wife, which I suspect is cheating on me. freaking deep story.. oh, and I don't proofread, or edit, so it may hurt to read anything I type. why do you think I refuse to reread what I say.. it even hurts me...
I stopped reading that at the third word. :rolleyes2Originally Posted by Lalvarien
I really like the Legacy of Kain story. It gets especially complicated after Soul Reaver 2.
Halo's storyline is one of the best if you actually learn more about it. But then they went and pretty much blew it with Halo 2.
With all respect to Xenogears' complexity, it really didn't do a stellar job of exploring it. IMO. Independence War was far from as complex, but performed better. One game that just has to be mentioned here is Planescape: Torment. Its complexity doesn't stem from conspiracies and secret societies, though. Who needs that when you have all of Planescape to muck about with?
Now... about conspiracies and secret societies... I have to say Xenosaga looks mightily promising, but I won't speak too loudly until I've played the final game (looks like only three parts now...).
Finally, a note on my new signature. This is 100% real, no joke on my part. Just a straight cut-n-paste-n-translate job (Swedish to English). And a little addition to show what program this is all about. W0rd!
This Apple-software (QuickTime) is not meant to be used for controlling nuclear powerplants, aircraft-navigation, communication-systems, air traffic control-systems or lifesupportive machines, where errors and shortcomings in the Apple-software may lead to deaths, injuries or serious property- or environmental damage.
Xenosaga would originally have been on my list as well. But with all the inconsistincies they have had in developing the series the story has turned out to be a real let down. We don't even know what Xenosaga was originally supposed to be like.
Whatwhat? CC and XS have the best characters in videogaming, period. Sure, I love Lulu and Nanaki as much as anyone else, but you really can't argue with Citan, Bart, Nikki, and Karsh.Originally Posted by darkchrono
My vote definately goes to the Chrono and the Xeno- games. Legacy of Kain bears a mention, it's majestically deep and expands wonderfully in later games. Plus, you cannot mess with Vorador; he is better than you are.
Xenogears and the Xenosaga Series, Chrono Series, and a few of the Final Fantasies all had detailed plots. Xenogears beats them all when it comes to story in one single game.
MILF,
I think part of the reason why by the end of the game the characters in Xenogears or Xenosaga (not sure if you were joking on the CC comment as most of the characters in that game received very little development) may have appeared more memorable then say the characters in the FF games is because they generally spent about three times longer (Xenogears maybe even four times) developing them than the FF games did. But given the same amount of development that the FF characters were given I don't think the characters in xenogears or xenosaga would have appeared nearly as interesting as the characters in say ff7 were.
But we will never know that because they did develop the characters 4 times longer. Don't attempt to downplay Xenogears. Everyone seems to be in universal agreement to it's greatness.
If the characters did half 1/4 the development time though they would have been developed entirely differently and thing would get cut from the game and blah blah blah. Didn't happen so it stands that they trump all.
I'd just like to point out that memorable characters != highly developed characters.Originally Posted by darkchrono
I can remember almost every single character from Chrono Cross, despite the minimal storyline each recieved (and if you actually paid attention to the game, you'd see that each character DID have reasons to be, and they were referenced more than once in the game) because they were all different and memorable in their own little ways.
They're memorable is because they're not generic, overplayed characters like the FF characters, this applies to both Xenogears and Chrono Cross. Cloud, for example, is exactly the same as countless other characters, from games and films, Aeris is a typical Mary-Sue, Tifa is the attempt to have a "strong" female character, except like usual, female characters MUST fall in love with the hero.
Yes they spent more time developing Xenogears, and it shows, and because it's done now you can't say "Oh but FF games would be this good if they'd been developed better!", they're already made, and already made poorly.
Oh and, regardless of the characters, the Chrono Cross storyline is a FANTASTIC piece of writing, especially once you get down to the actual matters of FATE and the Dragons.
When Lindy speaks, you mortals listen.Originally Posted by Lindy
Also like to add that going hunting for more info on characters is possibly the best part of CC. Also, the fact that you could take different characters through the same events and get different reactions, that's amazing.
- Any Metal Gear game
- Vagrant Story -> am I the only one who thinks this way?
- The Legend of Dragoon
- Chrono Cross
It's a lot more amazing before you get the programmer's ending and that guy tells you that every character says the same lines, which are just automatically run through an accent generator.Originally Posted by I'm my own MILF
xenosaga seems to go on forever...