Grand Theft Auto is paint-by-number. Halo is paint-by-number. Each Zelda game, however, brings something completely new to the table. Sailing, time traveling, repeating the same three days (not the same as Time Traveling) while transforming using different masks. Super Mario Sunshine revolved around a water canon. That makes it very different from Super Mario 64 right there. There had never been a game like Pikmin before it came out. Metroid Prime invented a genre. It's not an FPS. It's a First Person Adventure. Just to name a few.





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