
Originally Posted by
Lord Chainsaw
I'm also working an RMXP project right now. I use mostly midis from other games, but I'll put some mp3s for the tracks that really need to use them.
I'm using avatars for text, and ultimately plan on using voices for every piece of spoken dialogue. It adds a lot to the scene. I've also utilized a "con system" I created for battles. Upon engaging an enemy, the game's Director reveals whether it will be an easy, even, or difficult fight depending on the main character's strength. Since my game is a beginner's RPG meant for people who are new to video games, it is a very good indicator of when you should move on to the end of the act and challenge that leg of the competition's boss.
Regular enemies also have respawn timers on them, meaning beating them on the world map will make them vanish for about a minute, upon which they will reappear. It's mostly for leveling purposes, as I've made sure to engineer the device as to not make the respawn short enough as to interfere with dungeon exploration, but have still given ample time to players who wish to level up upon repeated enemies in one of the acts.
My characters are drawn from the history of human civilization, as that reflects the theme of the game being a contest in Limbo at the end of humanity's timeline. To reveal any more would be a crime, but I can say RPG Maker is an excellent stepping stone for creators. I strongly recommend it.