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Thread: Final Fantasy 64

  1. #16
    good evening, miss Tifa's Real Lover(really's Avatar
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    n64 grahics > ps1 graphics


    wow the graphics r good

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  2. #17
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    Quote Originally Posted by Tifa's Real Lover(really
    n64 grahics > ps1 graphics


    wow the graphics r good

  3. #18
    Retired Dragoon Crossblades's Avatar
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    Wow. those look cool

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  4. #19
    The giver of *hugs* boys from the dwarf's Avatar
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    its old news. nothing i havent seen.
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  5. #20
    Holy Dragoon Kain <3 Recognized Member KoShiatar's Avatar
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    There is also a video floating around somewhere.
    Yes, there is a FF VIII tech demo for the PS2. It is the Balamb Garden dancing FMV remade in real time, but I read it's nowhere neraly as good.

    I think this particular tech demo, however, was for no console in particular, but was made with Silicon Graphics software anf only runned on a high-end computer. It was controlled via mouse, from what I remember, and it was called Final Fantasy X, where X does not stand for 10, but for an unknown cipher.

  6. #21
    Bowchica Bow Wow... Omnislash07's Avatar
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    i may be mistaken but i think i saw someting about how Square was originally make FF7 on the 64 but do to some technical issues they decided to go with the PlayStation
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  7. #22
    Δ As above, so below ∇ crashNUMBERS's Avatar
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    Those are some cool 64 graphics...

  8. #23

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    i heard that Squaresoft canned the making of FF7 for the N64 because they didnt like the whole catridge thing, they didnt think they could fit all the data on there? so they went with Sony's Cd's...
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  9. #24
    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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    Quote Originally Posted by KoShiatar
    I think this particular tech demo, however, was for no console in particular, but was made with Silicon Graphics software anf only runned on a high-end computer. It was controlled via mouse, from what I remember, and it was called Final Fantasy X, where X does not stand for 10, but for an unknown cipher.
    It was definitely for the N64. All the gaming magazines covered it back in '95.

  10. #25
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    Hmm, seeing FFVI characters in 3D would be nice. Too bad the images you put up are broken. Oh well. Anyway, does anyone really know why deals between Square and Nintendo went bad in the first place?
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  11. #26
    Holy Dragoon Kain <3 Recognized Member KoShiatar's Avatar
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    Quote Originally Posted by Kawaii Ryűkishi
    It was definitely for the N64. All the gaming magazines covered it back in '95.
    I see. But then what was that demo I read about?

    Edit:
    http://www.lostlevels.org/200510/

    For instance, from this article it seems I didn't remember so bad...it's not even the place where I originally read it.
    Last edited by KoShiatar; 12-29-2005 at 10:15 PM.

  12. #27
    Markusdot Markus. D's Avatar
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    they are awesome for n64, no pixels whatsoever. interesting.

  13. #28
    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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    Quote Originally Posted by KoShiatar
    I see. But then what was that demo I read about?

    Edit:
    http://www.lostlevels.org/200510/.
    It was based on SGI's infrastructure, which was present only in the N64 hardware.

  14. #29

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    It was never intended for the N64, just a cute little game for no system... wish I could play it.

    And even if it was for the N64, it had FFVI characters, meaning it would not be called FFVII...

  15. #30
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    Oh wow cool, thats really interesting

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