Eh, I find it hard to actively advocate remakes. I certainly don't see them as a desecration or anything, like a lot of people often do, but I just don't see too much point in them.

For example, X-Com. That's a game that could stand a remake, I thought. Except I came to thinking about it more, and I realized... well, the mechanics and rules are perfect. Balance needs tweaked and bugs need ironed out, sure, but I don't know a single thing in either one that is game-breaking. Make Heavy Lasers more viable a choice next to Heavy Plasmas or Laser Rifles... uhh... that's the only notable error I can conjure in the whole thing, balance-wise, as IIRC it's because there's an incorrect value entered for the HLaser.

Maybe there could be more aliens, ships, and items, but then again why bother when that might just mess with the balance, and there's already a nice, diverse set of those? Besides, how could the Chrysalid be outdone? And so, the only thing really left is aesthetics, IE graphics and sound, but that's a little pointless to do when we're always on our high horses about how gameplay > aesthetics.

So, in the case of X-Com, I just don't see much reason for a remake. An update for compatability with modern PCs would be another matter though. For all the X-Coms, actually, although none surpass the original. But few of us want to see games we disliked or thought were average remade, I wager, whilst the games we really do like, and thus would spring to mind, would likely follow a similar thought process to mine with X-Com.

Not that I wouldn't pay Ł100 for a robust and well-made remake of X-Com, of course.