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Triple Triad Ace
*agrees with raskerino*
A SSB Final Fantasy would make my life a whole lot happier... and a lot nerdier. I would play the game until I become the best Rydia player in the world! xD
Here's just an example of what she could be like:
Rydia:
A= Attacks with Rod for 3-4% dammage. 0,1 sec start up time, 0,5 sec total attack duration and 0,3 sec lag time.
A->= Strikes with Rod and creates a small bolt blast, 8-11%. 0,3 sec start up time, 0,7 sec total attack duration and 0,6 sec lag time.
A-^= Strikes upwards with Rod and creates a small bolt blast, 10-14%. 0,4 sec start up time, 0,8 sec total attack duration and 0,7 sec lag time.
A-V= Strikes with Rod downwards, making a light explosion on the ground for 7-10% dammage. 0,2 sec start up time, 0,5 sec total attack duration and 0,4 sec lag time.
B= Summon charge. Charges magical power and then releases a summon depending on how long you've been charging. Releasing a summon takes another 1 second. These are the summons:
Charge for 1 second) Chocobo: A chocobo flies around (like the pokemon Scisor) and pecks foes for 15-17% dammage and pretty weak KO power.
Charge for 2 seconds) Mist: Pretty much like the Ice Dog pokemon but weaker and lasts only 4 seconds + doesn't have the possible freeze effect.
Charge for 3 seconds) Ifrit: Pretty much like Charizard, but only the fire dammage thus no KO possibility + only 4 seconds duration.
Charge for 4 seconds) Shiva: Pretty much like the "frost bird pokemon" but weaker dammage and almost no KO power.
Charge for 5 seconds) Ramuh: Like Zapdos but weaker. The absolute maximum dammage done by this attack is 60%.
Charge for 6 seconds) Leviathan: Leviathan flies into the backround and then performs a gigantic wave attack with good reach that sweeps foes away from Rydia, doing about 40% dammage and has pretty good KO power.
Charge for 7 seconds) Ashura: Recovers 25-50% on Rydia.
Charge for 8 seconds) Bahamut: Flies into the backround just like Leviathan and then shoots a few fireballs in a wide area for about 20% dammage and then charges up and launches a Mega Flare where Rydia is standing (doesn't effect Rydia), doing 50% dammage and has extremely good KO power.
B->= Rydia shoots a bolt beam, doing 17-22% dammage and almost no KO power at all. 0,5 sec start up time, 1,5 sec total attack duration and 0,8 sec lag time. Great reach.
B-^= Casts float and becomes able to move in the air in any direction for up to 4 seconds. Rydia can't attack during float.
B-V= Exactly like Pikachu's Thunderbolt attack in SSBM, but faster + it knocks the enemy "downwards" instead of upwards. Oh... and no, Rydia doesn't yell "PIKA!!!".
Smash->= Strikes with Whip for 14-16%. Average KO power and good reach. 0,5 sec start up time, 0,9 sec total attack duration and 0,8 sec lag time.
Smash-^= Strikes upwards with a big bolt blast. Works pretty much the same way as Zelda and Mewtwo's up smashes. Does 8-22% depending on how good it hits. Good KO power. 0,8 sec start up time, 1,4 sec total attack duration and 1 sec lag time.
Smash-V= Strikes her rod at the ground, causing it to shake for a moment, throwing foes into the air for 10-14% dammage. Average range at both sides. 0,7 sec start up time, 1,1 sec total attack duration and 0,7 sec lag time.
Neutral Air: Rydia creates a whirlwind around her, doing 6-14% dammage with a little below average KO power. 0,2 sec start up time, 1 sec total attack duration and 0,5 sec lag time.
Forward Air: Rydia strikes with her rod, creating a small blast of dark energy with good KO power in the same sweet direction as Sheiks well-known and feared F-Air. 7-12% dammage. 0,1 sec start up time, 0,4 sec total attack duration and 0,6 sec lag time.
Back Air: Rydia swings her rod backwards, creating a med-sized flame. 9-13% dammage and very small KO power. 0,4 sec start up time, 1,2 sec total attack duration and 0,8 sec lag time.
Up Air: Pretty much like Zelda's up air, but slightly faster and slightly weaker. 8-14% dammage.
Down Air: Drill-Spike attack. Like Fox's down air attack, except that the last hit with the drill (if it the last hit connects) works like Falco's spike but slightly weaker and slower. 6-9% dammage. 0,4 sec start up time, 0,9 sec total attack duration and 0,9 sec lag time.
Grab: Good range, decent speed. Grabs with her whip.
UpThrow: Like Math's UpThrow. Chain-Grab possibility on a few fast fallers.
DownThrow: Like Mewtwo's downthrow.
ForwardThrow: Like Sheik's ForwardThrow.
BackThrow: Like Zelda's BackThrow.
Rydia's running speed is average, she's pretty light so her jump ability is very good. Her WD, Sidestep and Dodgeroll are all fast and good. The downside with being light is that she's easier to instant-KO.
Edit: Oh yeah... and her "Taunt" would be: Rydia shows her boobs and all male characters on the stage gets stunned for the rest of the match! OMG!
Last edited by Ultima Shadow; 12-31-2005 at 12:37 AM.
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