OK then so I found somewhere pretty nifty in order to level up. On the first floor of Bahamut's cave you can fight Dark Sages. Provided you have the Lamia Harp, they'll "Break" themselves to death for an easy 17k odd experience a battle. Of course Confusion (quite literally) is the key, since Edward's damage is pathetic. Of course this makes boss battles a scary prospect since confusion rarely, if never, works on bosses.
So here's my stats plan. From what I've heard the level-up bonuses are the same in this version as they were in the SNES. So going off a rather faberoo guide from Gamefaqs by CronoLV99 (blatant advertising but check out the guide, it's essential FF4 reading), Edward's stats at level 70 will be the following:
Str: 42
Agil: 41
Vit: 26
Wis: 28
Will: 28
(NB: In the GBA version, Vit is Stamina, Wisdom is Intellect/Intelligence and Will is Spirit)
So far, so average. Now onto some calcs. I won't be aiming for "max" stats of 99, since many stats become superfluous beyond anything divisible by 2 or 4. Namely the technical max for each stat would be:
Str: 96
Agil: 96
Vit: 98
Wis: 99/93
Will: 99/93
Due to Magic Defence Percentage calcs (Wis+Will / 4), if one stat is at 99, the other only gives benefit up to 93 and vice versa.
So onto his gains. As some of you may know after level 70 the gain rate of characters changes, become a series of random additions or subtractions to the base stats. For Ed these would be:
str, agil, vit, will, wis -1
str, vit, wis, will -1
str, agil, vit, will +1
agil, vit, wis +2
str, agil, will +3
str, vit, wis, will +4
scraping the first four, we get onto the real juicy gains. Since Will and Str are maxed automatically, we can disregard them. This means we have a toss-up between Agil, Vit and Wis. IMO, Agil > Vit, since Agility increases your Attack and Defense multipliers, so that'll get priority, followed by Vit and finally Wisdom. So it'll be +3 until Agility is at 96, followed by +4 to Vit and Wisdom.
But then again there's Ed's "uber equip" to take into account. These are the bonuses he gains from the side-dungeon equipment:
+30 to Strength
+30 to Agility
+10 to Vitality
+15 to Will
Adding those onto our original stats we can get our final "golden numbers", or the amount that that stat needs to go up to reach it's "max":
Str: 42+30 = 72 (24)
Agil: 41+30 = 71 (25)
Vit: 26+10 = 36 (62)
Wis: 28 (65)
Will: 28+15 = 43 (56)
So, starting on Agility we get:
8 Level-Ups of +3 to Str, Agi and Will
1 Level-Up of +2 to Agi, Vit and Wis (I did this since Agility would actually go over, plus this gives more points to Vit and Wis)
This maxes our Strength and Agility. We still need 32 points to max Will, 60 points to max Vit and 63 to max Wis.
20 Level-Ups of +4 to Str, Vit, Wisdom and Will
Which is more than enough to finish off the maxing out of the rest of the stats. Not too bad for an apparently "suxxor" character. Still I've got to get there first. I'm only up to level 55. Better get to confudling those sages again.
EDIT: Look what I just found:
Looks like life just got that much more easier for me![]()




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